
Situation
Golden Age of Piracy
The wealth of the New World has attracted more than great empires to its waters — an unending tide of brigands and disgruntled sailors has also embarked, more than willing to follow the call of adventure, treasure, and freedom... even if they risk ending their escapades dangling from a noose.
The Golden Age of Piracy is a Situation that may give rise to new pirates. Free men, disgruntled sailors and those who defy centralized authority, empower the black sails under which they now conduct their illicit activities.
Recommended Actions to combat Pirates:
Consider eradicating any Pirates near our coasts, we cannot afford to have them roam our seas.
Each Event associated with this Situation may herald the rise of a new pirate republic.
Extra Hints:
We may be able to utilize new Actions in the Situation whether we sail the black flag or not.
Recommended Actions as a Pirate:
It is wise to secure the coast and build a mighty Navy. By utilizing Actions such as Attract Sailors or Migrate to New Waters, we can maintain a versatile fleet and presence.
Recommended Actions to combat Pirates:
Consider eradicating any Pirates near our coasts, we cannot afford to have them roam our seas.
Each Event associated with this Situation may herald the rise of a new pirate republic.
Extra Hints:
We may be able to utilize new Actions in the Situation whether we sail the black flag or not.
Recommended Actions as a Pirate:
It is wise to secure the coast and build a mighty Navy. By utilizing Actions such as Attract Sailors or Migrate to New Waters, we can maintain a versatile fleet and presence.
- 100%
- ↗Current Age is at least Absolutism or later↗It is the
Absolutismor
Revolutions - Any american colonial countryCount ≥ 5
Exact conditions
Exact script
- Pirate NationAt least one of
- OwnerHas the
Pirate Brethren Government Reform - Any foreign building countries in locationHas the
Pirate Brethren Government Reform
- OwnerHas the
- War Against PiratesOwnerAny country at war withHas the
Pirate Brethren Government Reform - Supporting PiratesOwnerAny related country
- Type: alliance
- Has the
Pirate Brethren Government Reform
- Pirate OverlordOwnerAny subject or belowHas the
Pirate Brethren Government Reform
Situation Outcomes 2
The Brethren Are CrushedRequirements
The Golden Age FadesIf an independent pirate power still commands the strongest fleet among its brethren, it gains Great Pirate State, and its ruler is remembered as an exceptional administrator, diplomat, and commander.
Requirements
Actions 5
Create Subject Pirate NationPrice
- 2
Ducatsscaled by economic base
Cooldown 10 years
Requirements
What it does
- IfCultureReligion is a Folk Religion↗Has culture with tag:
native_american_tagThenHas ≥ 0.25 of the expected Ships in the Navy - At least one of
- All of
- None of
- Culture
- Is a navy.
- Has the
Pirate Brethren Government Reform
Exact conditions
- Every country of country typewhereHas the
Pirate Brethren Government Reform- Type: navy
- One of these, at random
- 75%Nothing happens
- 5%The Event 'Target Country Rises' happens
- 5%The Event 'The Founding of Target Country' happens
- 5%The Event 'Raiders in Target Country' happens
- 5%The Event 'Pirates in Target Country' happens
- 5%The Event 'The Brethren of the Coast' happens
- Ordered country of country type (up to 1, highest
navy_sizefirst)where- Has the
Pirate Brethren Government Reform - Is NOT a Subject of another Country
- Type: navy
- Add country modifier: Modifier: Mantle of the Pirate King · Years: -1 · Desc: as long as they are the strongest pirates · Mode: replace
Sailors+33%
Naval Damage Done+10%
Monthly Prestige+0.2
- Has the
- If
- var:strongest_pirate_variable exists
- var:strongest_pirate_variable: NotTarget pirate country
Thenvar:strongest_pirate_variableLoses the effect of Mantle of the Pirate King
Sailors+33%
Naval Damage Done+10%
Monthly Prestige+0.2
- Set variable
- Name: strongest_pirate_variable
- Value: Target pirate country
Exact script
- Remove variable: strongest_pirate_variable
Exact script
Requires 2
Government Reforms
Pirate BrethrenMap color, Each month…
Ages
AbsolutismCan start
Triggers 6
Events
- Target Country RisesEach month
- The Founding of Target CountryEach month
The Golden Age of PiracyWhen it starts- Raiders in Target CountryEach month
- Pirates in Target CountryEach month
- The Brethren of the CoastEach month
Grants 1
- Mantle of the Pirate KingEach month
Removes 1
- Mantle of the Pirate KingEach month
Mentions 2
Attract SailorsGuide
Migrate to New WatersGuide
Required by 2
The Brethren Are CrushedAs soon as it happens, Trigger
The Golden Age FadesAs soon as it happens, Trigger
Members 9
Events
A Strong Front Against Piracygolden_age_of_piracy.100Event namespace
A Strong Front Against Piracygolden_age_of_piracy.101Event namespace
A Strong Front Against Piracygolden_age_of_piracy.102Event namespace
A Nation of PiratesEvent namespace
Actions
Abandon PiracySelect trigger
Attract SailorsSelect trigger
Create Subject Pirate NationSelect trigger 1
Migrate to New WatersSelect trigger 1
Request Anti-Piracy PolicySelect trigger 1
Mentioned in 3
Scripting 11
Requires 1
- strongest_pirate_variableEach month
Grants 1
- strongest_pirate_variableEach month
Removes 1
- strongest_pirate_variableAfter it ends
Uses 2
- current_age_or_laterage = age_5_absolutismCan start
- is_culture_native_americanWhen it starts, Visible
References 2
Script Values
- monthly_spawn_chance_uniqueMonthly spawn chance
Variables
- strongest_pirate_variableEach month
Mentions 4
hint_tag = hint_golden_age_of_piracy





