
Action
Migrate to New Waters
There are wealthier and more lucrative shores elsewhere in the world, and it is past time we discover them. In order to better find these far-off treasures, we can uproot our headquarters and move anywhere our fleet can reach.
- Price
Potential
Actor
- Has the
Pirate Brethren Government Reform - Is a navy.
Target
Choose the Situation (Situation)
Golden Age of Piracy: This- Situation is active
Target
Choose a Region
Any location in region
- Can be Owner, i.e. it is NOT an impassable, sea, or lake Location
- Does NOT have an owner
- Is Discover by Actor
- Is a Coastal Location within Naval Range↗
- Is on the coast
- Is within Colonial Range of Actor
- Is a land location
Target
Choose an uncolonized Location to host our headquarters.
- Region: Target region
- Does NOT have an owner
- Is a Coastal Location within Naval Range↗
- Is on the coast
- Is within Colonial Range of Actor
- Can be Owner, i.e. it is NOT an impassable, sea, or lake Location
- Is a land location
Exact conditions
Requires 1
Pirate BrethrenPotential
Belongs to 1
Golden Age of PiracySelect trigger 1
Grants 1
Pirate StrongholdEffect
References 2
Buildings
Pirate StrongholdEffect
Prices
Mentioned in 1
Golden Age of PiracyGuide
Scripting 1
Uses 1
- is_coastal_within_rangeSelect trigger 2, Select trigger 3
icon = migrate_pop_based_country
type = situation
show_message = no
potential = {
}
ai_tick = monthly
ai_tick_frequency = 4
automation_tick = never
automation_tick_frequency = 12

