Variable
target_location_market_village_variable
How it changes
| Source | Where | Change |
|---|---|---|
Traditional Economy | mission_peasants_estate_satisfaction | Set to Add: scope:mission_target_location.location_building_level(building_type:market_village) · Ceiling: Yes · Max: Add: 1 · If: Add: 1 · Limit: Scope:mission target location: Has river: Yes · Min: 1 · Multiply: 1.1 |
Connections
Set by 1
Traditional Economymission_peasants_estate_satisfaction
Cleared by 1
Traditional Economyon_abort, on_completion