Sect
International Organization

Sect

sect

A Sect is one of the many branches of Buddhism, each one focusing on different teachings and ways of following the path of the Buddha to reach enlightenment.

Can be enemy trigger
Create visible trigger
Never (always = no)
Invite visible trigger
Can join trigger
  • ReligionUses Sect
  • Recipient exists
  • Is NOT a member of Recipient
  • Is NOT an enemy of Recipient
  • IfIs member of international organization of typeType: sect
    ThenAny international organizations member ofCount < PreviousReligionMax sectsInternational Organization Type: Sect
  • IfRecipientReligion exists
    Then
    IfReligion: Shintō
    Otherwise
    At least one of
  • At least one of
    • Any subject
      The sect is present in our territory
      At least one of
      • Trigger if
        • LimitIs a location.
        • Any owned location
          RecipientHas location: Previous
      • Trigger if
        • LimitIs a building.
        • Any owned foreign building location
          RecipientHas location: Previous
      • Is a member of Recipient
    • Any related country
      • Type: alliance
      • The sect is present in our territory
        The same conditions as above
    • The sect is present in our territory
      At least one of
      • Trigger if
        • LimitIs a location.
        • Any owned location
          RecipientHas location: Previous
      • Trigger if
        • LimitIs a building.
        • Any owned foreign building location
          RecipientHas location: Previous
      • Never (always = no)
Can leave trigger
Auto leave trigger
Never (always = no)
Auto disband trigger
Never (always = no)
Exact conditions

For members
scaled by an amount that varies
For members
scaled by an amount that varies
  • For Recipient
    • =Favor
    • ÷1,000

Variables 2

Favor

It is a measure of how much the different countries support a particular Sect

  • If
    Recipient
    At least one of
    • Does NOT have Variable: Religion
    • Religion does not exist
    ThenRecipient
    Set variable
    • Name: Religion
    • Value: RootReligion
  • Recipient
    Religion
    Add international organization: Recipient
Exact script
  • Not shown in the game's tooltipRandom international organization owned location
  • If
    RootFavor > 80
    ThenEvery international organization owned locationwhere
    Is the Capital
    • If
      • Has an owner
      • Owner
        • Is NOT a member of Root
        • Can join Root
      ThenRoot
      PreviousOwner joins
    • If
      Any foreign building countries in location
      • Is NOT a member of Root
      • Can join Root
      ThenEvery foreign building countries in locationwhere
      • Is NOT a member of Root
      • Can join Root
      Root
      Previous joins
Exact script

Requires 9

Policies
Religions
Religion Groups
Buildings
Static Modifiers

References 1

Mentions 1

Required by 33

Granted by 2

Events
On Actions
Scripting 7

Requires 3

References 2

AI weighting 1

Required by 1

has_target = no
has_enemies = yes
expel_members_who_are_targets_of_other_members = no
has_leader_country = no
leader_type = none
disband_if_no_leader = no
can_be_enemy_trigger = {
has_variable = disfavoring_sect
var:disfavoring_sect = scope:recipient
}
unique = no
land_ownership_rule = sect_land_ownership
antagonism_modifier_for_taking_land_from_fellow_member = 0.1
custom_name = sect_name

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