Monastery
Building

Monastery

monastery

A place for seclusion and contemplation, monasteries are a refuge for those that want to dedicate their lives to communion with the heavens. Their grounds are thus for study and reflection, and great knowledge is usually guarded behind their walls.

Cost
Construction goods
Build time
365 days

Country potential
Exact conditions

Production Methods 6

Monasteries
Uses
Base cost
0.58
Base revenue
0
Base profit
-0.58
Monastery Council
Uses
Base cost
0.68
Base revenue
0
Base profit
-0.68
Composite Nature Monastery
Uses
Base cost
0.79
Base revenue
0
Base profit
-0.79
Single Nature Monastery
Uses
Base cost
0.69
Base revenue
0
Base profit
-0.69
Dual Nature Monastery
Uses
Base cost
0.79
Base revenue
0
Base profit
-0.79
Separate Nature Monastery
Uses
Base cost
0.59
Base revenue
0
Base profit
-0.59

If
LocationOwner
  • ReligionUses Sect
  • Is member of international organization of typeType: sect
ThenLocationOwner
Random international organizations member ofwhere
  • International Organization Type: Sect
  • None of
    • Any international organization enemyThis: RootOwner
  • Has location: NotRootLocation
RootLocation is added
Exact script

Requires 2

International Organizations
Modifier Types

Belongs to 1

References 6

Pop Types
Goods Demands
Location Ranks

Required by 27

Events

Granted by 11

Parliament Issues
Parliament Agendas

Referenced by 8

Parliament Issues
Parliament Agendas

Mentioned in 19

Scripting 3

References 2

Referenced by 1

audio_tier = 1
is_foreign = no
max_levels = 1
pop_type = clergy
employment_size = large_religious_building_employment (0.1)
town = yes
city = yes
build_time = religious_building_time (365)
graphical_tags = { medium_religious }
country_potential = {
}

© 2026 Soft Santa Cruz, S.L.U. All rights reserved. Unofficial fan project, not affiliated with Paradox Interactive. Game content © Paradox Interactive. · About · Privacy · Legal notice