
Action
Disfavor Sect
Disfavor a Sect. We will discourage its spread through our territory, although we will get extra penalties if we are in it.
SectInternational Organizationselect trigger 2
Eastern BuddhismReligionselect trigger 2
SānjiàoReligionselect trigger 2
ShintōReligionpotential, select trigger 2Favoring Buddhist SchoolsStatic Modifierpotential, select trigger 2disfavoring_sectVariablepotentialreligionVariableselect trigger 2Definitionin_game/common/generic_actions/sects.txt:112
113type = religious
115sound = UI_action_religion_generic
117potential = {
118scope:actor ?= {
120religion = {
121has_sects = yes
122OR = {
}
}
}
}
130allow = {
}
133ai_tick = monthly
134ai_tick_frequency = 24
136automation_tick = monthly
137automation_tick_frequency = 1
138player_automated_category = religiousdoctrines
140price = price:disfavor_sect
142select_trigger = {
143looking_for_a = religion
144source = actor
145target_flag = recipient
146name = "choose_religion" Choose the Religion:
147column = {
148data = name
}
150visible = {
151has_sects = yes
}
}
155select_trigger = {
156looking_for_a = international_organization
157interaction_source_list = {
158scope:actor = {
159every_international_organizations_member_of = {
163add_to_list = source
}
}
}
167cache_targets = yes
168target_flag = target
169name = "disfavor_sect_choose_sect" Choose the Sect to disfavor
170none_available_msg_key = "disfavor_sect_no_ios"
171column = {
172data = name
}
174visible = {
176OR = {
178AND = {
}
}
193scope:actor = {
194is_member_of_international_organization = root
}
}
}
199effect = {
200if = {
201limit = {
202exists = scope:target
}
210scope:target = {
210add_enemy_to_international_organization = scope:actor
}
}
}
214ai_will_do = {
216add = {
217value = "scope:target.modifier_utility(scope:actor)"
218multiply = -1
}
}