
Action
Reform into a Republic
The waning power of our Clergy has not translated well for the perceived stability of our realm. Through series of reforms and deliberation, we will shift what little authority they have left to the Burghers.
ChinaCountrypotential
RomeCountrypotential
BurghersEstateallow
TheocracyGovernment Typepotential
Holy Roman EmpireInternational Organizationpotential
Archbishop-ElectorSpecial Statuspotential
Prince-ElectorSpecial Statuspotential
Aristocracy vs PlutocracySocietal Valueallow
Spiritualist vs HumanistSocietal ValueallowDefinitionin_game/common/generic_actions/government_conversions.txt:275
276icon = monarchy_to_theocracy
277type = owncountry
278show_message = no
279price = price:change_government_type_price
281cooldown = {
282type = transition_government
283years = 20
}
286potential = {
287scope:actor = {
289NOR = {
296OR = {
301country_has_special_status = {
303country = scope:actor
}
}
}
}
}
}
310allow = {
311scope:actor = {
312at_war = no
313has_any_active_disaster = no
314is_during_bankruptcy = no
316estate_power(estate_type:burghers_estate) > "estate_power(estate_type:clergy_estate)"
317OR = {
}
321legitimacy > 80
322stability > 0
323custom_tooltip = {
324text = not_in_union_tt We are currently NOT in a Union
325NOT = {
325exists = union
}
}
}
}
329effect = {
330scope:actor = {
332add_estate_satisfaction = {
}
}
335custom_tooltip = warn_about_loss_of_content_tt We may lose access to certain aspects of our current Government Type such as Policies, Laws, Buildings and more
}
338ai_will_do = {
338value = -1000
}