Convert Religion
Action

Convert Religion

convert_religion

Change our Country's religion

Cost
Price

Allow
IfActor exists
Then
Actor
Target
Select Religion to convert to (Religion)
  • IfHas game rule: Dynamic rules
    Then
    • Religious Head: NotActor
    • Exists
    • This: NotActorReligion
    Else ifHas game rule: Inside Religion Group only
    ThenGroup: ActorReligionGroup
    Else ifHas game rule: Present in Country
    Then
    Actor
    Religion population in country
    • Religion: Root
    • Value > 0
    Otherwise
    No restriction
  • If
    Actor
    ThenGroup: ActorReligionGroup
  • The target Religion is either part of Actor Group, or is present by more than 40.0% in our country
    IfRoot exists
    Then
    • ActorReligion: NotRoot
    • At least one of
      • Has game rule: NotDynamic rules
      • Actor
        • Religion population in country
          • Religion: Root
          • Value > 0
        • At least one of
          • Religion group: RootGroup
          • Religion percentage in country
            • Religion: Root
            • Value > 0.4
    Otherwise
    No restriction
Exact conditions

Actor
Exact script

Requires 5

Government Types
Game Rule Settings
Modifier Types

Removes 2

Diplomatic Relations
Static Modifiers

References 1

Mentioned in 1

Scripting 17

Uses 2

Scripted Effects
Scripted Triggers

Mentions 1

AI weighting 14

Situations
Religions
Religion Groups
International Organizations
Countries

type = owncountry
sound = UI_action_religion_generic
ai_tick = monthly
ai_tick_frequency = 12
automation_tick = monthly
automation_tick_frequency = 1
player_automated_category = religiousdoctrines

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