Kolonialnation
KlientelartIn dieser Version geändert

Kolonialnation

colonial_nationin_game/common/subject_types/colonial_nation.txt:1

Eine Kolonialnation ist ein Concept, das die Verwaltung Concept Kolonien im Auftrag seines Concept übernimmt. Es profitiert von einer erhöhten Bevölkerungskapazität (Prozent) sowie der Möglichkeit, Sklaven zur Arbeit in der RG einzusetzen; der Suzerän erhält mehr Handelsvorteil sowie Bezahlung in Mannstärke und Seeleute sowie Geld.

ErfordertKolonialföderationZusammenschlussjoin defensive wars always, join offensive wars can callLandsiedlungOrtsrangon enable

Modifikatoren

Definitionin_game/common/subject_types/colonial_nation.txt:1

2subject_pays = subject_pays_colonial
3color = subject_colonial_nation
4annullment_favours_required = 10
5shares_exploration_with_overlord = yes
6level = 1
8join_offensive_wars_always = {
9NOT = {
9scope:actor ?= {
9is_subject_of = scope:recipient
}
}
}
11join_offensive_wars_can_call = {
12trigger_if = {
13limit = {
14scope:recipient = {
15is_subject_of = scope:actor
}
}
18scope:recipient ?= {
19NOT = {
20any_international_organizations_member_of = {
21international_organization_type = international_organization_type:colonial_federation
}
}
}
}
26trigger_else = {
27always = yes
}
}
30join_defensive_wars_always = {
31trigger_if = {
32limit = {
33scope:recipient = {
34is_subject_of = scope:actor
}
}
37scope:recipient ?= {
38NOT = {
39any_international_organizations_member_of = {
40international_organization_type = international_organization_type:colonial_federation
}
}
}
}
45trigger_else = {
46always = yes
}
}
50has_overlords_ruler = no
51will_join_independence_wars = yes
52can_be_annexed = no
53is_colonial_subject = yes
55diplomatic_capacity_cost_scale = 0.5
56maritime_path_tolerance = 0.5
58strength_vs_overlord = -0.05
61subject_can_cancel = no
62overlord_can_cancel = no
64has_limited_diplomacy = yes
65allow_declaring_wars = {
}
69fleet_basing_rights = yes
70food_access = yes
71can_overlord_build_rgos = yes
73overlord_share_exploration = yes
75allow_subjects = no
77can_change_rank = yes
78can_change_heir_selection = no
80minimum_opinion_for_offer = 100
82great_power_score_transfer = 0.75
83merchants_to_overlord_fraction = 0.33
86government = republic
88institution_spread_to_overlord = monthly_institution_spread_severe (0.5)
89institution_spread_to_subject = monthly_institution_spread_severe (0.5)
92overlord_modifier = {
}
101creation_visible = {
}
104subject_creation_enabled = {
105scope:target_province ?= {
105is_overseas_for_owner = yes
}
}
108release_country_enabled = {
109scope:target_province ?= {
109is_overseas_for_owner = yes
}
}
112visible_through_diplomacy = {
113always = no
}
115visible_through_treaty = {
116always = no
}
119on_enable = {
120ordered_owned_location = {
121max = 1
124save_scope_as = new_town
}
129scope:new_town = {
130if = {
131limit = {
}
134location_rank = location_rank:town
}
}
}
138set_capital = scope:new_town
}
141can_rival = {
142or = {
143scope:recipient ?= {
144is_subject = no
}
146not = {
147scope:recipient ?= {
148is_subject_type = colonial_nation
}
150scope:actor = {
151overlord = scope:recipient.overlord
}
}
}
}
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