Koloniale Revolution
Situation

Koloniale Revolution

colonial_revolutionin_game/common/situations/colonial_revolution.txt:1

Die Ideen der Aufklärung fanden in den kolonialen Besitztümern in der ganzen Welt ein aufgeschlossenes Publikum. Die dort herrschende Elite schätzte die Ideen von Freiheit, Gleichheit und Vertretung, da sie kaum echte politische Teilhabe besitzt. Natürlich stehen diese Ideen im Widerspruch zu ihrem derzeitigen Status als Klientelland ihrer Kolonialherren, was nur dazu dient, deren Forderungen zu erfüllen.

Aufgrund des politischen Drucks und der Möglichkeit einer offenen Revolte wird es schwierig sein, die Ordnung der Koloniallandschaft noch länger aufrechtzuerhalten.

ErfordertRevolutionenZeitaltercan startAufklärungInstitutioncan startKeine VertretungPolitliniecan startAbsolutismus vs. LiberalismusGesellschaftswerton monthlyMerkantilismus vs. FreihandelGesellschaftswerton monthlyKolonialnationKlientelarton monthly

Definitionin_game/common/situations/colonial_revolution.txt:1

2monthly_spawn_chance = monthly_spawn_chance_very_low (0.01)
3hint_tag = hint_colonial_revolution
5can_start = {
6current_age = age_6_revolutions
7any_colonial_country = {
8country_type = location
9exists = overlord.capital
10capital.continent != overlord.capital.continent
12is_disloyal_subject = yes
13has_embraced_institution = institution:enlightenment
}
}
17can_end = {
18always = no
}
20visible = {
21NOT = {
21country_type = pop
}
22NOT = {
22country_type = building
}
}
25on_start = {
26every_colonial_country = {
27trigger_event_non_silently = {
}
}
31every_colonial_overlord = {
32trigger_event_non_silently = {
}
}
}
38on_monthly = {
39every_colonial_country = {
40limit = {
41is_subject = yes
42can_see_situation = root
}
44random_list = {
451 = {
46trigger_event_non_silently = colonial_revolution.3
}
481 = {
49trigger = {
50any_cabinet_character = {
51count > 0
}
}
54trigger_event_non_silently = colonial_revolution.10
}
561 = {
57trigger = {
58any_cabinet_character = {
59count > 1
}
}
62trigger_event_non_silently = colonial_revolution.15
}
64300 = {
}
}
}
67every_colonial_overlord = {
68if = {
69limit = {
70can_see_situation = root
}
72random_list = {}
}
117if = {
118limit = {
119can_see_situation = root
}
122random_list = {
1231 = {
124trigger_event_non_silently = colonial_revolution.14
}
126999 = {
}
}
}
}
}
132on_ended = {
}
138tooltip = {
139if = {
140limit = {
141owner ?= {
142is_colonial_overlord = yes
143any_subject = {
144is_colonial_subject = yes
}
}
}
148custom_tooltip = ar_colonial_overlord.tt
}
150else_if = {
151limit = {
152owner ?= {
152is_subject_type = colonial_nation
}
}
154if = {
155limit = {
156OR = {
157owner ?= {
157is_disloyal_subject = yes
}
158owner ?= {
158is_member_of_international_organization_of_type = {
158type = colonial_federation
}
}
}
}
161custom_tooltip = ar_disloyal_colonial_subject.tt
}
163else = {
164custom_tooltip = ar_loyal_colonial_subject.tt
}
}
}
169map_color = {
170if = {
171limit = {
172owner ?= {
173OR = {
174capital.continent = continent:europe
175capital.continent = continent:asia
176capital.continent = continent:africa
}
178any_subject = {
179is_subject_type = colonial_nation
180capital.continent = continent:america
}
}
}
184value = owner.country_color
}
186else_if = {
187limit = {
188owner ?= {
188is_subject_type = colonial_nation
}
}
190if = {
191limit = {
192OR = {
193owner ?= {
193is_disloyal_subject = yes
}
194owner ?= {
194is_member_of_international_organization_of_type = {
194type = colonial_federation
}
}
}
}
197value = owner.country_color
}
199else = {
200value = top_owner.country_color
}
}
203else = {
204value = define:NMapColors|DEFAULT_COLOR
}
}
© 2026 Soft Santa Cruz, S.L.U.. Alle Rechte vorbehalten. Inoffizielles Fanprojekt, nicht mit Paradox Interactive verbunden. Spielinhalte © Paradox Interactive. Über · Datenschutz · Impressum