Waffenkammer ausbauen
ParlamentsdebatteIn dieser Version geändert

Waffenkammer ausbauen

finance_the_armoryin_game/common/parliament_issues/03_nobles_estate_parliament_issues.txt:673

Unsere Armeereserve hat schon bessere Zeiten gesehen und braucht dringend eine neue Infrastruktur für die Rekrutierung.

ErfordertWaffenkammerFortschrittallowKaserneFortschrittallowWaffenkammerGebäudeallow, on debate passedKaserneGebäudeallow, on debate passedEinberufungsstelleGebäudeallow, on debate passedGroßstadtOrtsrangon debate passedMegalopolisOrtsrangon debate passedStadtOrtsrangon debate passedAutokratisches ParlamentParlamentsartallowKonstitutionelles ParlamentParlamentsartallowRatParlamentsartallowParlament der NiederlandeParlamentsartallow

Modifikatoren

Definitionin_game/common/parliament_issues/03_nobles_estate_parliament_issues.txt:673

674estate = nobles_estate
676modifier_when_in_debate = {
}
680allow = {
681num_locations > 0
682OR = {
}
690has_advance = armory_advance
691NOT = {
692has_advance = barracks_advance
}
694any_owned_non_rural_location = {
695owner = {
695has_primary_or_accepted_culture = prev.dominant_culture
}
696NOR = {
697has_building = building_type:armory
698has_building = building_type:barracks
}
}
}
703chance = {
704add = 1
705add = {
706if = {
707limit = {
708total_effective_building_levels:armory < 6
}
710value = 5
}
}
714add = {
715if = {
716limit = {
717max_manpower > 0.5
718manpower_percentage < 0.5
}
720add = 2
}
}
723multiply = {
724if = {
725limit = {
726max_manpower > 0.5
727manpower_percentage >= 0.8
}
729value = 0.5
}
731else = {
732value = 1
}
}
}
737on_debate_passed = {
738ordered_owned_location = {
739order_by = population
740max = {
741value = num_provinces
742multiply = 0.1
743add = 1
}
745check_range_bounds = no
746limit = {
747owner = {
747has_primary_or_accepted_culture = prev.dominant_culture
}
748NOR = {
749has_building = building_type:armory
750has_building = building_type:barracks
}
753OR = {
754location_rank = location_rank:town
755location_rank = location_rank:city
756location_rank = location_rank:megalopolis
}
}
759construct_building = {
760building_type = building_type:armory
761cost_multiplier = 0.5
762cost_multiplier_reason = "game_concept_parliament_issue"
}
}
}
767on_debate_failed = {
}
© 2026 Soft Santa Cruz, S.L.U.. Alle Rechte vorbehalten. Inoffizielles Fanprojekt, nicht mit Paradox Interactive verbunden. Spielinhalte © Paradox Interactive. Über · Datenschutz · Impressum