
AktionNeu in dieser Version
Stämme zu den Waffen rufen
Stammeshäuptlinge oder Kosakenhorden bitten, ihre Krieger zu den Waffen zu rufen, wofür sie Autonomie oder Beute erhalten sollen. Gewährt Mannstärke, kostet aber Stammes-Standeszufriedenheit.
Kosaken-StandStandpotential, select trigger
StammesstandStandpotential, select triggerDefinitionin_game/common/generic_actions/estate_emergency_actions.txt:608
609type = owncountry
611ai_tick = daily
612ai_tick_frequency = 180
613automation_tick = never
615potential = {
616scope:actor = {
617OR = {
}
622monthly_manpower > 0
}
624scope:target ?= {
}
}
632allow = {
}
635cooldown = {
636type = ask_tribes_for_manpower_cooldown
637years = 5
}
640select_trigger = {
641looking_for_a = estate
642source = actor
643target_flag = target
644name = "mission_select_estate" Stand auswählen
645column = {
646data = name
}
648enabled = {
}
}
656effect = {
657scope:actor = {
658add_manpower = {
659value = scope:actor.monthly_manpower
660multiply = 12
}
662add_estate_satisfaction = {
663type = scope:target.estate_type
664value = -0.2
}
}
}
669ai_prerequisite = {
670at_war = yes
671max_manpower < 5
672OR = {
673estate_satisfaction:tribes_estate > 0.55
674estate_satisfaction:cossacks_estate > 0.55
}
}
678ai_will_do = {
679if = {
680limit = {
681scope:actor = {
682at_war = yes
683max_manpower < 5
}
}
687add = {
688desc = "Manpower shortage"
689value = 5
690subtract = scope:actor.max_manpower
}
693if = {
694limit = {
694scope:actor = {
694lowest_war_score < -10
}
}
695add = {
695desc = "Losing war"
695value = 15
}
}
698if = {
699limit = {
700scope:actor = {
701estate_satisfaction:tribes_estate < 0.55
702estate_satisfaction:cossacks_estate < 0.55
}
}
705multiply = 0
}
}
}