Malaria
Krankheit

Malaria

malariain_game/common/diseases/malaria.txt:1

Malaria ist eine uralte Geißel der Menschheit: Diese Infektionskrankheit wird durch den Stich infizierter Mücken von Mensch zu Mensch übertragen. Erkrankte leiden unter Schüttelfrost, Kopfschmerzen, Schweißausbrüchen und sehr hohem Fieber, das alle drei bis vier Tage wiederkehrt.

ErfordertArktischKlimaenvironmental infectionHeißaridKlimaenvironmental infectionKaltaridKlimaenvironmental infectionKontinentalKlimaenvironmental infectionGemäßigtKlimaenvironmental infectionMaritimKlimaenvironmental infectionSubtropischKlimaenvironmental infectionTropischKlimaenvironmental infectionBergeTopografieenvironmental infectionFeuchtgebieteTopografieenvironmental infectionWüsteVegetationenvironmental infectionAckerlandVegetationenvironmental infection

Definitionin_game/common/diseases/malaria.txt:1

2monthly_spawn_chance = {
4value = 0
}
7spawn = {
}
10monthly_resistance_reduction = 0
12r0 = {
14value = 0
}
17environmental_infection = {
18value = 0.05
20if = {
21limit = {
22OR = {
23climate = arid
24climate = cold_arid
25climate = mediterranean
}
}
28multiply = 0.15
}
30else_if = {
31limit = {
32OR = {
33climate = continental
34climate = arctic
}
}
37multiply = 0
}
39else_if = {
40limit = {
40climate = oceanic
}
41multiply = 0.10
}
43else_if = {
44limit = {
44climate = subtropical
}
45multiply = 1.75
}
47else_if = {
48limit = {
48climate = tropical
}
49multiply = 2
}
52if = {
53limit = {
54OR = {
55vegetation = farmland
56vegetation = grasslands
}
}
59multiply = 0.75
}
61else_if = {
62limit = {
62vegetation = desert
}
63multiply = 0
}
65else_if = {
66limit = {
66vegetation = sparse
}
67multiply = 0.25
}
69else_if = {
70limit = {
70vegetation = woods
}
71multiply = 0.8
}
73else_if = {
74limit = {
74vegetation = jungle
}
75multiply = 1.25
}
77else_if = {
78limit = {
78vegetation = forest
}
79multiply = 1
}
83if = {
84limit = {
84topography = mountains
}
85multiply = 0
}
87else_if = {
88limit = {
88topography = wetlands
}
89multiply = 3
}
92if = {
93limit = {
94is_coastal = yes
95is_land = yes
}
97multiply = 0.10
}
}
101calc_interval_days = {
10
15
}
103location_stagnation_chance = {
104value = 0
}
107percentage_to_meet_their_fate_on_calc = {
108value = 1
}
111location_modifier = {
}
115mortality_rate = {
116value = {
0.85
0.95
}
}
119character_mortality_chance = {
120value = {
0.1
0.5
}
121multiply = "disease_presence(scope:disease)"
}
124on_spread_to_country = {
}
127map_color = {
128lerp = {
129min_color = rgb {
100
120
188
}
130max_color = rgb {
2
30
70
}
131factor = "disease_presence(scope:disease)"
}
}
135secondary_map_color = {
136if = {
137limit = {
138disease_has_outbreak_here = scope:disease
}
140value = rgb {
100
120
188
}
}
}
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