Grippe
KrankheitIn dieser Version geändert

Grippe

influenzain_game/common/diseases/influenza.txt:1

Diese weitverbreitete Krankheit wird von Gelehrten auch „Influenza“ genannt. Sie sorgt bei Gesunden meist nur für leichte Symptome wie eine laufende Nase oder Fieber, für Junge oder Alte sowie durch Verletzungen oder andere Leiden Geschwächte kann sie allerdings höchst gefährlich werden.

ErfordertEntrepotGebäuder0MarktdorfGebäuder0MarktplatzGebäuder0SklavenmarktGebäuder0BörseGebäuder0HandelsknotenGebäuder0KaltaridKlimar0KontinentalKlimar0Große SeucheSituationspawn

Definitionin_game/common/diseases/influenza.txt:1

4monthly_spawn_chance = {
5value = 0.25
}
9spawn = {
10random_ownable_location = {
11limit = {
13population > 1
15OR = {
16winter_level = normal
17winter_level = severe
}
22trigger_if = {
23limit = {
25situation_is_active = no
26situation_has_ended = no
}
}
30OR = {
31continent = continent:asia
32continent = continent:europe
33continent = continent:africa
34continent = continent:oceania
}
}
}
40spawn_disease = {
41disease = scope:disease
42value = 0.5
45save_scope_as = outbreak_scope
}
}
}
54r0 = {
56value = {
1
2
}
57if = {
58limit = {
60OR = {
61climate = continental
62climate = cold_arid
}
}
65multiply = 1.2
}
68if = {
69limit = {
70OR = {
71has_building_with_at_least_one_level = market_village
72has_building_with_at_least_one_level = marketplace
73has_building_with_at_least_one_level = slave_market
74has_building_with_at_least_one_level = entrepot
75has_building_with_at_least_one_level = trading_hub
76has_building_with_at_least_one_level = stock_exchange
}
}
79multiply = 1.2
}
81multiply = {
82value = "disease_presence(scope:disease)"
83multiply = 2
84add = 1
}
}
93calc_interval_days = {
4
12
}
97location_stagnation_chance = {
98if = {
99limit = {
100disease_presence(scope:disease) > 0.05
}
102value = "distance_to_squared(scope:disease.origin)"
103multiply = 0.0006
104multiply = 0.005
}
106else = {
107value = "distance_to_squared(scope:disease.origin)"
108multiply = 0.00006
}
}
114percentage_to_meet_their_fate_on_calc = {
115value = 0.25
}
120location_modifier = {
}
125monthly_resistance_reduction = 0.002
129mortality_rate = {
130value = 0.001
}
134character_mortality_chance = {
135value = 0.05
136multiply = "disease_presence(scope:disease)"
}
140on_spread_to_country = {
141trigger_event_non_silently = diseases.1
}
145map_color = {
146lerp = {
147min_color = rgb {
150
177
188
}
148max_color = rgb {
2
113
141
}
149factor = "disease_presence(scope:disease)"
}
}
153secondary_map_color = {
154if = {
155limit = {
156disease_affects_pops_here = scope:disease
}
158value = rgb {
100
120
188
}
}
}
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