Agadir
GebäudeIn dieser Version geändert

Agadir

fortress_granaryin_game/common/building_types/town_buildings.txt:190

Ein befestigter gemeinschaftlicher Getreidespeicher, der traditionell von den Menschen in Nordafrika gebaut wird. Man errichtet sie auf Hügeln, um den umliegenden Ackerflächen und Weiden Schutz und eine Verteidigungsstellung zu bieten.

ErfordertMaghrebinischKulturgruppecountry potential

Modifikatoren

Produktionsmethoden 5

Definitionin_game/common/building_types/town_buildings.txt:190

191audio_tier = 2
192is_special = yes
193is_foreign = no
194max_levels = 1
195pop_type = peasants
197rural_settlement = no
198town = yes
199city = yes
200megalopolis = yes
202employment_size = granary_employment
203category = defense_category
205build_time = medium_fort_building
207country_potential = {
208culture ?= {
208has_culture_group = culture_group:maghrebi_group
}
}
211location_potential = {
}
214expensive = yes
216construction_demand = fortress_granary_construction
218modifier = {
}
224unique_production_methods = {
225fortress_granary_maintenance = {
226wheat = 0.1
227masonry = 0.2
228weaponry = 0.05
229cloth = 0.05
230copper = 0.025
231tin = 0.01
232potential = {
233any_market_present_in_country = {
234is_produced_in_market = goods:wheat
}
}
237allow = {
238scope:target ?= {
238market ?= {
238is_produced_in_market = goods:wheat
}
}
}
240category = building_maintenance
}
243fortress_millet_granary_maintenance = {
244millet = 0.1
245masonry = 0.2
246weaponry = 0.05
247cloth = 0.05
248copper = 0.025
249tin = 0.01
250potential = {
251any_market_present_in_country = {
252is_produced_in_market = goods:millet
}
}
255allow = {
256scope:target ?= {
256market ?= {
256is_produced_in_market = goods:millet
}
}
}
258category = building_maintenance
}
261fortress_rice_granary_maintenance = {
262rice = 0.1
263masonry = 0.2
264weaponry = 0.05
265cloth = 0.05
266copper = 0.025
267tin = 0.01
268potential = {
269any_market_present_in_country = {
270is_produced_in_market = goods:rice
}
}
273allow = {
274scope:target ?= {
274market ?= {
274is_produced_in_market = goods:rice
}
}
}
276category = building_maintenance
}
279fortress_maize_granary_maintenance = {
280maize = 0.1
281masonry = 0.2
282weaponry = 0.05
283cloth = 0.05
284copper = 0.025
285tin = 0.01
286potential = {
287any_market_present_in_country = {
288is_produced_in_market = goods:maize
}
}
291allow = {
292scope:target ?= {
292market ?= {
292is_produced_in_market = goods:maize
}
}
}
294category = building_maintenance
}
297fortress_qullqa_maintenance = {
298potato = 0.08
299maize = 0.02
300masonry = 0.2
301weaponry = 0.05
302cloth = 0.05
303copper = 0.025
304tin = 0.01
305potential = {
306any_market_present_in_country = {
307is_produced_in_market = goods:potato
308is_produced_in_market = goods:maize
}
}
311allow = {
312scope:target ?= {
312market ?= {
313is_produced_in_market = goods:potato
314is_produced_in_market = goods:maize
}
}
}
318category = building_maintenance
}
}
© 2026 Soft Santa Cruz, S.L.U.. Alle Rechte vorbehalten. Inoffizielles Fanprojekt, nicht mit Paradox Interactive verbunden. Spielinhalte © Paradox Interactive. Über · Datenschutz · Impressum