
Country Interaction
Ñusta Marriage
We will propose one of our marriageable, female Characters who is either part of the Nobility or Clergy for a marriage with the target country's Ruler.
When accepted, the character moves to the target country, and they gain an Opinion boost of +100.
Unlike Royal Marriages, marrying a character with this diplomatic action will NOT create a diplomatic or royal bond between our two countries. The to-be married character does not have to be a member of our Dynasty.
BurghersEstateselect trigger 2
CommonersEstateselect trigger 2
MonarchyGovernment Typeselect trigger 1
Blocked from InteractionsModifier Typeselect trigger 2
Blocked from MarriageModifier Typeselect trigger 2
Can use Ñusta MarriageModifier TypepotentialDefinitionin_game/common/country_interactions/nusta_marriage.txt:1
2type = diplomacy
3category = CATEGORY_FRIENDLY_ACTIONS
11allow = {
}
14select_trigger = {
15looking_for_a = country
16target_flag = recipient
17name = "choose_country" Choose the Country:
18column = {
19data = name
}
25enabled = {
26has_ruler = yes
27ruler ?= {
28is_alive = yes
29is_female = no
30is_regent = no
31has_available_marriage_slot = yes
32is_married = no
}
}
}
37select_trigger = {
38looking_for_a = character
39source = actor
40target_flag = target
41name = "nusta_marriage_SELECT_TITLE" Select a Character to propose for marriage
42none_available_msg_key = "nusta_marriage_no_characters"
43column = {
44data = character_info
}
46visible = {
47is_alive = yes
48is_adult = yes
49is_female = yes
50has_available_marriage_slot = yes
51is_married = no
52is_consort = no
53is_ruler = no
54is_heir = no
}
}
62effect = {
63if = {
64limit = {
64exists = scope:target
}
65scope:target = {
66move_country = scope:recipient
67if = {
68limit = {
68NOT = {
68religion.group = scope:recipient.religion.group
}
}
69change_character_religion = scope:recipient.religion
}
}
72scope:recipient = {
73ruler ?= {
74marry_character = scope:target
}
76add_opinion = {
77modifier = opinion_nusta_marriage
78target = scope:actor
}
}
}
}
84diplo_chance = {
85relative_strength = 200
86border_distance = -0.02
87diplomatic_reputation = 5
}
89accept = {
90add = {
91desc = "game_concept_rival" Rival
92if = {
93limit = {
94scope:recipient = {
95is_rival_of = scope:actor
}
}
98value = -100
}
}
101add = {
102desc = "THEIR_OPINION_TOOLTIP" Their opinion of us
103value = "scope:recipient.opinion(scope:actor)"
104divide = 5
}
106add = {
107scope:recipient = {
108value = "trust(scope:actor)"
109divide = 5
}
}
}