Ñusta Marriage
Country Interaction

Ñusta Marriage

nusta_marriage

We will propose one of our marriageable, female Characters who is either part of the Nobility or Clergy for a marriage with the target country's Ruler.
When accepted, the character moves to the target country, and they gain an Opinion boost of +100.

Unlike Royal Marriages, marrying a character with this diplomatic action will NOT create a diplomatic or royal bond between our two countries. The to-be married character does not have to be a member of our Dynasty.

Potential
Actor
Target
Choose the Country (Country)
Target
Select a Character to propose for marriage (Character)
Accept
  • Add
    • Desc: Rival
    • If
      • Limit
        RecipientIs a Rival of Actor
      • Value: -100
  • Add
    • Desc: Their opinion of us
    • Value: scope:recipient.opinion(scope:actor)
    • Divide: 5
  • Add
    Recipient
    • Value: trust(scope:actor)
    • Divide: 5
Exact conditions

If
Target exists
Then
  • Target
    • Moves to the Recipient
    • If
      Religion group: NotRecipientReligionGroup
      ThenConverts to the RecipientReligion Religion
  • Recipient
Exact script

Requires 5

Estates
Government Types
Modifier Types

Grants 1

Mentions 2

Mentioned in 1

Scripting 5

Mentions 5

Game Concepts

type = diplomacy
category = CATEGORY_FRIENDLY_ACTIONS
potential = {
scope:actor = {
}
}
allow = {
}

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