Character Interaction
Execute
The Character will be executed.
BurghersEstateeffect
ClergyEstateeffect
NobilityEstateeffect
CommonersEstateeffect
Can Execute CharactersModifier Typepotentialhas_banished_or_executed_characterVariableeffect2on_own_nation = yes
3message = yes
5ai_tick = never
13allow = {
14scope:actor = {
15government_power >= 50
16stability > 0
}
}
20select_trigger = {
21looking_for_a = character
22source = actor
23target_flag = recipient
24name = "choose_character" Choose the Character:
25column = {
26data = name
}
28visible = {
29is_alive = yes
}
31enabled = {
32is_ruler = no
33is_heir = no
34is_consort = no
35is_regent = no
36trigger_if = {
37limit = {
38has_dynasty = yes
39scope:actor = {
40ruler = {
40has_dynasty = yes
}
}
}
43NOT = {
43dynasty = scope:actor.ruler.dynasty
}
}
}
}
48effect = {
49scope:actor = {
50if = {
51limit = {
51scope:recipient = {
51is_ruler = yes
}
}
}
55if = {
56limit = {
56scope:recipient = {
56is_heir = yes
}
}
}
59if = {
60limit = {
60scope:recipient = {
60is_consort = yes
}
}
}
63if = {
65add_estate_satisfaction = {
}
}
68if = {
70add_estate_satisfaction = {
}
}
73if = {
75add_estate_satisfaction = {
}
}
78if = {
80add_estate_satisfaction = {
}
}
83if = {
}
87custom_tooltip = increase_gov_power_cost_executed_character_tt Increase the Government Power cost of the next use of Banish and Execute by 5.00 and refresh the duration of the cost increase to 2 years.
88hidden_effect = {
89if = {
}
93else = {
94set_variable = {
}
97set_variable = {
97days = 730
}
}
}
}
102hidden_effect = {
103if = {
104limit = {
104exists = ruler
}
105scope:actor = {
106kill_character = {
107target = scope:recipient
108reason = execution
109killer = ruler
}
}
}
113else = {
114scope:actor = {
115kill_character = {
116target = scope:recipient
117reason = execution
}
}
}
}
}
124ai_will_do = {
}