事件本版本变更

Target Country军勤王

red_turban_rebellions.13in_game/events/situations/red_turban_rebellions.txt:2023
… 军勤王

并非所有汉人皆与Country为敌,Target Character便是Ruler Character与朝廷危难之时的忠志之士。his/her率Country Adjective军攻克了Target Location,并在此建立忠于朝廷的割据政权,誓要清剿红巾军。

需要南平国家immediate, option 1, option 3, trigger福州文化immediate, option 1, option 3三教宗教immediate

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. Target Country军叛乱
  2. 抗中华义军
    ↳ 选项B“[Target Country]之天命将何去何从,吾欲从之……” · 1天后
  3. 围剿Target Character
    ↳ 选项A“汝辈伪朝,[Country Adjective]师移之!” · 20–60天后
  4. Target Character的末路
    ↳ 选项A“[Target Character]将坚守至最后一息!” · 3–7天后
  5. Target Location的扫荡
    ↳ 选项A“[Target Character]将坚守至最后一息!” · 3–7天后
  6. Target Culture人叛乱
  7. 抗中华义军 (见上文)
    ↳ 选项B“[Target Country]之天命将何去何从,吾欲从之……” · 1天后
  8. 红巾军入侵Target Country
    ↳ 选项A“必令[his/her]头悬都门……” · 10–30天后
  9. Target Country军叛乱
  10. 抗中华义军 (见上文)
    ↳ 选项B“[Target Country]之天命将何去何从,吾欲从之……” · 1天后
  11. Target Country军叛乱
  12. 抗中华义军 (见上文)
    ↳ 选项B“[Target Country]之天命将何去何从,吾欲从之……” · 1天后
  13. Target Country军崛起
    ↳ 选项A“军合力不齐,踌躇而雁行……” · 2天后
  14. Target Country军叛乱
  15. 抗中华义军 (见上文)
    ↳ 选项B“[Target Country]之天命将何去何从,吾欲从之……” · 1天后
  16. Target Country军叛乱
  17. 抗中华义军 (见上文)
    ↳ 选项B“[Target Country]之天命将何去何从,吾欲从之……” · 1天后
  18. Target Country军叛乱
  19. 抗中华义军 (见上文)
    ↳ 选项B“[Target Country]之天命将何去何从,吾欲从之……” · 1天后
  20. Target Country军叛乱
  21. 抗中华义军 (见上文)
    ↳ 选项C“[Target Country]之天命将何去何从,吾欲从之……” · 1天后
  22. Target Character反戈一击
    ↳ 选项A“这有望助我们戡平叛乱……” · 1天后
  23. Target Country军叛乱
  24. 抗中华义军 (见上文)
    ↳ 选项B“[Target Country]之天命将何去何从,吾欲从之……” · 1天后
  25. Target Country军崛起
  26. 抗中华义军 (见上文)
    ↳ 选项B“[Target Country]之天命将何去何从,吾欲从之……” · 1天后
  27. 在Target Character的治下
    ↳ 任意选项之后 · 30–60天后
  28. Cgu Zixing Guo溘然长逝
    ↳ 任意选项之后 · 45–90天后
  29. Cgu Zixing Guo溘然长逝
    ↳ 选项A“唯望[Target Character]以力量和智慧带领我们走下去。” · 立即
  30. Target Country军勤王
  31. 抗中华义军 (见上文)
    ↳ 选项C“[Target Country]之天命将何去何从,吾欲从之……” · 1天后
  32. Target Country军勤王
  33. 抗中华义军 (见上文)
    ↳ 选项C“[Target Country]之天命将何去何从,吾欲从之……” · 1天后
  34. Target Country军勤王
  35. 抗中华义军 (见上文)
    ↳ 选项C“[Target Country]之天命将何去何从,吾欲从之……” · 1天后
  36. Target Country军勤王
  37. 抗中华义军 (见上文)
    ↳ 选项C“[Target Country]之天命将何去何从,吾欲从之……” · 1天后
  38. Target Country军勤王
  39. 抗中华义军 (见上文)
    ↳ 选项C“[Target Country]之天命将何去何从,吾欲从之……” · 1天后

定义in_game/events/situations/red_turban_rebellions.txt:2023

2024type = country_event
2025category = situation_event
2026title = red_turban_rebellions.release_loyalist.title Target Country军勤王
2027desc = red_turban_rebellions.13.desc 并非所有汉人皆与Country为敌,Target Character便是Ruler Character与朝廷危难之时的忠志之士。his/her率Country Adjective军攻克了Target Location,并在此建立忠于朝廷的割据政权,誓要清剿红巾军。
2028outcome = neutral
2029illustration_tags = {
203010 = armed
203110 = exterior
}
2033major = yes
2034major_trigger = {
2035rtr_can_see_the_situation = yes
}
2037trigger = {
2039tag = CNP
2040location = nanping
}
}
2043immediate = {
2045dynasty:rtr_nanping_chen_dynasty = {
2045save_scope_as = target_dynasty
}
2046location = nanping
2046tag = CNP
}
2047province = fuzhou_province
2047tag = CNP
}
2048province = xinghua_province
2048tag = CNP
}
2049province = quanzhou_province
2049tag = CNP
}
2050province = zhangzhou_province
2050tag = CNP
}
2051province = tingzhou_province
2051tag = CNP
}
2052province = chaozhou_province
2052tag = CNP
}
2053if = {
2054limit = {
2055current_year > 1350
2056current_year < 1385
}
2058create_character = {
2059first_name = name_you.name_ding4
2060dynasty = scope:target_dynasty
2061birth_date = 1330
2063religion = religion:sanjiao
2065adm = 60
2066dip = 60
2067mil = 60
2068script = cnp_youding_chen
2069save_scope_as = target_character
}
}
2072else = {
2073create_character = {
2074dynasty = scope:target_dynasty
2075age = 23
2077religion = religion:sanjiao
2079adm = 60
2080dip = 60
2081mil = 60
2082script = cnp_youding_chen
2083save_scope_as = target_character
}
}
2086if = {
2087limit = {
2087has_ruler = yes
}
2088ruler ?= {
2088save_scope_as = ruler_character
}
}
2090else = {
2091regent ?= {
2091save_scope_as = ruler_character
}
}
}

选项

A始知海内有忠良!
2097tag = CNP
2097accepted_culture = culture:minnan_culture
}
2098c:CNP = {
}
B寸土不可失,纵使予忠良!
2102add_stability = stability_mild_bonus (7)
2103remove_variable = rtr_release_tag_CNP
CTarget Country之天命将何去何从,吾欲从之……
2107high_risk_option = yes
2108trigger = {
2108hidden_trigger = {
2108is_ai = no
}
}
2109tag = CNP
2109accepted_culture = culture:minnan_culture
}
2110c:CNP = {
}
2111hidden_effect = {
}
2112change_player = scope:target_country
2113hidden_effect = {
2114scope:target_country = {
2114trigger_event_non_silently = {
2114days = 1
}
}
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明