事件

Target Character正成为麻烦

flavor_dan_corfitz_ulfeldt.5in_game/events/DHE/flavor_dan_corfitz_ulfeldt.txt:273
… 正成为麻烦

Target Character确实很有用,为我们对抗丹麦提供了相当大的优势,但he/she也逐渐成为了一个麻烦。看起来关于him/her在丹麦的阴谋的指控并非毫无根据,有证据表明him/her在这里也打算做同样的事。如果不对his/her加以管控,he/she绝对会尝试为himself/herself自己夺取该Flavor Rank。

需要宣称王位宣战理由immediate, trigger勃兰登堡国家immediate, trigger丹麦国家immediate, trigger

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. Target Character
  2. Target Character持续增长的影响力
    ↳ 事件发生时立即 · 50–60个月后
  3. Target Character提议献出财富
    ↳ 选项B“够了,[he/she]就是[Country]之敌!” · 12–24个月后
  4. Target Character正成为麻烦
    ↳ 选项A“确实是个惊喜,而且喜更多。” · 36–60个月后
  5. Target Character抵达并提出提议
    ↳ 选项B“够了,[he/she]就是[Country]之敌!” · 立即
  6. Target Character阴谋的终结
    ↳ 选项B“我们不能相信这样一条毒蛇。” · 立即
  7. Target Character的洞悉
  8. Target Character正成为麻烦 (见上文)
    ↳ 事件发生时立即 · 36–60个月后

定义in_game/events/DHE/flavor_dan_corfitz_ulfeldt.txt:273

274type = country_event
275title = flavor_dan_corfitz_ulfeldt.5.title Target Character正成为麻烦
276desc = flavor_dan_corfitz_ulfeldt.5.desc Target Character确实很有用,为我们对抗丹麦提供了相当大的优势,但he/she也逐渐成为了一个麻烦。看起来关于him/her在丹麦的阴谋的指控并非毫无根据,有证据表明him/her在这里也打算做同样的事。如果不对his/her加以管控,he/she绝对会尝试为himself/herself自己夺取该Flavor Rank。
277outcome = neutral
279fire_only_once = yes
281trigger = {
282character:corfitz_ulfeldt_script = {
283is_alive = yes
284owner = root
}
286country_exists = c:DAN
287OR = {
288AND = {
289country_exists = c:BRA
290c:BRA = {
291NOT = {
292has_casus_belli_of_type_on = {
292target = c:DAN
}
}
}
}
296AND = {
297c:DAN = {
298any_known_country = {
299OR = {
300is_rival_of = c:DAN
301opinion = {
301target = c:DAN
301value < 0
}
}
303NOT = {
304has_casus_belli_of_type_on = {
304target = c:DAN
}
}
}
}
}
}
}
312illustration_tags = {
31310 = angry
31410 = interior
}
317immediate = {
319if = {
320limit = {
321country_exists = c:BRA
322c:BRA = {
323NOT = {
324has_casus_belli_of_type_on = {
324target = c:DAN
}
}
}
}
328c:BRA = {
328save_scope_as = target_country
}
}
330else = {
331c:DAN = {
332random_known_country = {
333limit = {
334OR = {
335is_rival_of = c:DAN
336opinion = {
336target = c:DAN
336value < 0
}
}
338NOT = {
339has_casus_belli_of_type_on = {
339target = c:DAN
}
}
}
342save_scope_as = target_country
}
}
}
346save_scope_as = origin_country
}

选项

A让我们与him/her达成协议。
351add_legitimacy = legitimacy_mild_penalty (-10)
352add_estate_satisfaction = {
}
353scale = -2
}
B够了,he/she就是Country之敌!
358historical_option = yes
359scope:target_character = {
360move_country = scope:target_country
361if = {
362limit = {
362is_married = yes
}
363first_spouse = {
363move_country = scope:target_country
}
}
365every_child = {
365move_country = scope:target_country
}
}
367scope:target_country = {
367trigger_event_silently = flavor_dan_corfitz_ulfeldt.6
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明