部落
阶层本版本变更

部落

tribes_estatein_game/common/estates/00_default.txt:984

这个阶层代表了我们国家的部落与氏族。他们传统上以血缘与宗族组织为基础,主要分布在农村地区。这些群体以各不相同的方式进行生产和生活,常因远离权力中心且相对独立而难以统治。他们独特的习俗也常使他们被视为令人畏惧、难以预测的战士。
总体而言,让王室拥有比其他阶层更多的权力是更为有利的。

需要部落政体opinion

修正

定义in_game/common/estates/00_default.txt:984

985color = pop_tribes
986power_per_pop = 0.01
987tax_per_pop = 0.01
988rival = -0.01
989alliance = 0.01
990can_generate_mercenary_leaders = yes
992revolt_court_language = common_language
993characters_have_dynasty = never
994use_diminutive = yes
997satisfaction = {
}
1010low_power = {
}
1014opinion = {
1015add = {
1016desc = "ESTATE_OPINION_BASE" 国家好感
1017value = "opinion(scope:target)"
1018multiply = 0.05
}
1024add = {
1025desc = "ESTATE_OPINION_TARGET_T_ESTATE_POWER" Target的部落阶层力量
1026value = "scope:target.estate_power(estate_type:tribes_estate)"
1027subtract = 0.2
1028multiply = 5
}
1032if = {
1033limit = {
1034estate(estate_type:tribes_estate) = {
1035exists = dominant_religion
1036dominant_religion ?= {
1037this != scope:target.religion
1038group = scope:target.religion.group
}
}
}
1042add = {
1043desc = "ESTATE_OPINION_HERETIC" 异端容忍度
1044value = -5
}
}
1048if = {
1049limit = {
1050estate(estate_type:tribes_estate) = {
1051exists = dominant_religion
1052dominant_religion ?= {
1052group != scope:target.religion.group
}
}
}
1055add = {
1056desc = "ESTATE_OPINION_HEATHEN" 异教容忍度
1057value = -10
}
}
1061if = {
1062limit = {
1063estate(estate_type:tribes_estate) = {
1064exists = dominant_culture
1065NOT = {
1065scope:target.culture = {
1065has_shared_culture_group = prev.dominant_culture
}
}
}
}
1068add = {
1069desc = "ESTATE_OPINION_DIFFERENT_CULTURE_GROUP" 不同文化组
1070value = -5
}
}
1074if = {
1075limit = {
1076estate(estate_type:tribes_estate) = {
1077exists = dominant_culture.language
1078scope:target.culture.language = dominant_culture.language
}
}
1081add = {
1082desc = "ESTATE_OPINION_SAME_COMMON_LANGUAGE" 相同通用语言
1083value = 5
}
}
1087if = {
1088limit = {
1089is_rival_of = scope:target
}
1091add = {
1092desc = "ESTATE_OPINION_RIVAL" 宿敌
1093value = -20
}
}
1097if = {
1098limit = {
1099scope:target = {
1100government_type = government_type:tribe
}
}
1103add = {
1104desc = "ESTATE_OPINION_TRIBE" 拥有部落政体
1105value = 10
}
}
1109if = {
1110limit = {
1111estate(estate_type:tribes_estate) = {
1112exists = dominant_culture
1113dominant_culture ?= {
1113this = scope:target.culture
}
}
}
1116add = {
1116desc = "ESTATE_OPINION_SAME_ESTATE_CULTURE" 与我们的阶层文化相同
1116value = 20
}
}
1118else_if = {
1119limit = {
1120estate(estate_type:tribes_estate) = {
1121exists = dominant_culture
1122scope:target = {
1122has_accepted_culture = prev.dominant_culture
}
}
}
1125add = {
1125desc = "ESTATE_OPINION_ACCEPTED_ESTATE_CULTURE" 接受我们阶层的文化
1125value = 10
}
}
1127else_if = {
1128limit = {
1129estate(estate_type:tribes_estate) = {
1130exists = dominant_culture
1131scope:target = {
1131has_tolerated_culture = prev.dominant_culture
}
}
}
1134add = {
1134desc = "ESTATE_OPINION_TOLERATED_ESTATE_CULTURE" 容忍我们阶层的文化
1134value = 5
}
}
1137if = {
1138limit = {
1139estate(estate_type:tribes_estate) = {
1140exists = dominant_religion
1141dominant_religion ?= {
1141this = scope:target.religion
}
}
}
1144add = {
1144desc = "ESTATE_OPINION_SAME_ESTATE_RELIGION" 与我们的阶层宗教相同
1144value = 20
}
}
}
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