
Unit Type
Two-decker

Two-deckers were warships that held two fully-armed decks with guns. Other guns could also be carried additionally on the forecastle or the quarterdeck, but only the batteries of the two main decks formed a continuous battery.
- Maintenance goods
- 1.3
Cannon - 0.5
Cloth - 0.084
Liquor - 0.84
Naval Supplies - 0.084
Salt
- 1.3
- Repair goods
- 0.83
Cloth - 8.33
Lumber - 0.33
Naval Supplies
- 0.83
| Stat | Value | vs Age of Absolutism Heavy Ship |
|---|---|---|
Maximum Strength | 1 | |
Initiative | 1 | |
Combat Speed | 0.5 | |
Frontage | 1.5 | |
Flanking Ability | 1 | |
Movement Speed | 8 | |
Hull Size | 50 | |
Cannons | 100 | |
Crew Size | 0.75 | |
Maritime Presence | 0.48 | |
Blockade Capacity | 1.25 | |
Transport Capacity | 0.1 | |
Anti-Piracy Impact | 0.1 | |
Food Storage | 2 | |
| Damage by terrain | ||
Inland Sea | −25% | |
Narrows | −40% | |
Same stats as the template.
Belongs to 2
Ages
AbsolutismAge
Unit Categories
Heavy ShipCategory
References 8
Prices
- Heavy Ship Build Costby namePrice to build
- Heavy Ship Maintenance Costby nameMaintenance price
- Heavy Ship Reinforcement Costby namePrice to reinforce
Goods Demands
- Absolutism Heavy Ship ConstructionConstruction goods
- Absolutism Heavy Ship MaintenanceMaintenance goods
- Absolutism Heavy Ship RepairRepair goods
Unit Types
Age of Absolutism Heavy ShipSame as
Three-deckerUpgrades to
Unlocked by 1
Two-deckerAbsolutismUnlock unit
Referenced by 3
GalleonUpgrades to
Iberian GalleonUpgrades to
War GalleonUpgrades to
Scripting 1
Mentioned in 1
Unit TypeDesc




















