First-Rate Ship of the Line
Unit Type

First-Rate Ship of the Line

n_ship_of_the_line
First-Rate Ship of the Line

Some alterations to the standard Three-decker design, these ships will serve as flagships and the pride of the navy. While they are expensive to operate, these ships are potentially able to win combats on their own, due to their sturdier hull and superior firepower.

Unlocked by
Cost
Construction goods
Maintenance goods
Repair goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Revolutions Heavy Ship
Maximum Strength1
Initiative1
Combat Speed0.5
Frontage1.5
Flanking Ability1
Movement Speed8−1
Hull Size80+20
Cannons140+20
Crew Size1.2+0.3
Maritime Presence0.56
Blockade Capacity1.5
Transport Capacity0.1
Anti-Piracy Impact0.1
Food Storage2
Damage by terrain
Inland Sea−25%
Narrows−40%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Revolutions Heavy Ship

2 units, with what each changes from the template.

Standard units
Three-deckerRegular
Special units
First-Rate Ship of the LineRegular−1+20+20+0.3

Location potential
  • Has a Naval Base with at least one level
  • Is integratedorcore
↗
Exact conditions

Belongs to 2

Unit Categories

References 7

Prices

Unlocked by 1

Referenced by 1

Scripting 5

Uses 1

References 4

Game Concepts

is_special = yes
category = navy_heavy_ship
cannons = 20
crew_size = 0.300
maintenance_demand = ship_of_the_line_maintenance
construction_demand = ship_of_the_line_construction
repair_demand = ship_of_the_line_repair
location_potential = {
}

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