
Unit Type
Merchantman

Merchantman is a type of ship used for commerce carrying goods or passengers. They would generally include some armament to protect themselves from pirates and privateers, especially if engaging in long travels, in which case they could even be heavily armed.
- Construction goods
- Maintenance goods
- 0.2
Cannon - 0.3
Cloth - 0.084
Liquor - 0.42
Naval Supplies - 0.084
Salt
- 0.2
- Repair goods
- 0.5
Cloth - 5
Lumber - 0.17
Naval Supplies
- 0.5
| Stat | Value | vs Age of Absolutism Transport |
|---|---|---|
Maximum Strength | 1 | |
Initiative | 1 | |
Combat Speed | 1 | |
Frontage | 1 | |
Flanking Ability | 1 | |
Movement Speed | 7.5 | |
Hull Size | 30 | |
Cannons | 10 | |
Crew Size | 0.1 | |
Maritime Presence | 0.16 | |
Blockade Capacity | 0.01 | |
Transport Capacity | 1.25 | |
Anti-Piracy Impact | 0.05 | |
Food Storage | 480 |
Same stats as the template.
Belongs to 2
Ages
AbsolutismAge
Unit Categories
TransportCategory
References 8
Prices
- Transport Build Costby namePrice to build
- Transport Maintenance Costby nameMaintenance price
- Transport Reinforcement Costby namePrice to reinforce
Goods Demands
- Absolutism Transport ConstructionConstruction goods
- Absolutism Transport MaintenanceMaintenance goods
- Absolutism Transport RepairRepair goods
Unit Types
Age of Absolutism TransportSame as
East-IndiamanUpgrades to
Unlocked by 1
MerchantmanAbsolutismUnlock unit
Referenced by 1
BrigUpgrades to
















