Buildings Construction Efficiency
Modifier Type

Buildings Construction Efficiency

local_build_buildings_efficiency

This impacts how efficiently we can construct Buildings in this Location, reducing their Ducats cost.

Percentage · higher is better · Location

New CapitalStatic Modifier10 years+66%
Capital Expansion EffortsStatic Modifier5 years+50%
Birthplace of ManufactoriesStatic Modifier+50%
Roman-Style ArchitectureStatic Modifier15 years+50%
A Flourishing CapitalStatic Modifier3–20 years+40%
Increased Incense CultivationStatic Modifier15 years+40%
Construction BoomStatic Modifier5 years+40%
Major Recovery EffortsStatic Modifier10 years+40%
Sophisticated ArchitectureStatic Modifier40 years+33%
Portuguese Quarters Per level, by goods accessBuilding+30%
UrbanizationStatic Modifier10 years+30%
Influx of WorkersStatic Modifier10 years+30%
Talented QāḍīStatic Modifier10 years+30%
Migration from the CountrysideStatic Modifier15 years+25%
Gem of SardiniaStatic Modifier20 years+25%
Trade Company Headquarters Not scaledBuilding+20%
New Protestant SettlersStatic Modifier25 years+20%
Permanent Capital of AthensStatic Modifier30 years+20%
Center of Urban ExchangeStatic Modifier10 years+20%
Dynastic CapitalStatic Modifier10 years+20%
Introduction of the Atmospheric EngineStatic Modifier10 years+20%
Louvre Palace RenovationsStatic Modifier25 years+20%
Minor Recovery EffortsStatic Modifier10 years+20%
New Hungarian CapitalStatic Modifier10 years+20%
Rebuilding OsloStatic Modifier15 years+20%
Fuero General Location modifierUrban Right+20%
Cheaper Building MaterialsStatic Modifier5 years+10%
DevelopmentStatic Modifier+0.2%
Fuero Juzgo Location modifierUrban Right−10%
Integrate Swahili Province Province modifierCabinet Action−15%

Scripting 3

Mentions 3

color = good
percent = yes
game_data = {
category = location
}

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