Scripted Trigger
portrait_religion_clothing_trigger
What it checks
Gfx culture applicable: RELIGION FLAG
Script that calls it fills these in, as each caller in Connections shows.
$RELIGION_FLAG$
Scripting 11
Used by 11
Scripted Triggers
- portrait_abrahamic_african_triggerRELIGION_FLAG = abrahamic_gfxTrigger if
- portrait_clergy_triggerRELIGION_FLAG = $RELIGION_GFX$Trigger if
- portrait_muslim_triggerRELIGION_FLAG = muslim_gfxTrigger else if 1, Trigger else if 2…
- portrait_wear_armor_triggerRELIGION_FLAG = western_christian_gfxOR
Portrait Modifiers
- d009_beards_crusader_no_beardRELIGION_FLAG = catholic_gfxNo beard
- d009_capesRELIGION_FLAG = catholic_gfxCastilian war
- d009_headwearRELIGION_FLAG = catholic_gfxCastilian low nobility, Castilian war…
- headwearRELIGION_FLAG = abrahamic_gfxAshanti commoner, Ashanti high nobility…
- headwear_additiveRELIGION_FLAG = christian_gfxSaint halo
- neckware_neckRELIGION_FLAG = abrahamic_gfx (+1)Ashanti imperial, Ashanti low
gfx_culture_applicable = $RELIGION_FLAG$