Obraz ilustracjiZmienione w tej wersji
throne_room

JaponiaKrajillustration image 1
RzymKrajillustration image 2
RepublikaUstrój politycznyillustration image 6
Orda stepowaUstrój politycznyillustration image 14, illustration image 5
TeokracjaUstrój politycznyillustration image 7
PlemięUstrój politycznyillustration image 14
Kościół katolickiOrganizacja międzynarodowaillustration image 2
Święte Cesarstwo RzymskieOrganizacja międzynarodowaillustration image 3
Siogunat japońskiOrganizacja międzynarodowaillustration image 1
Państwo ŚrodkaOrganizacja międzynarodowaillustration image 12
Zakaz przewodzenia armii lub flocieTyp modyfikatoraillustration image 18, illustration image 19, illustration image 20, illustration image 21african_gfxKultura graficznaillustration image 16Wymaga 11
Ustroje polityczne
Republikaillustration_image 6
Orda stepowaillustration_image 14, illustration_image 5
Teokracjaillustration_image 7
Plemięillustration_image 14
Organizacje międzynarodowe
Kościół katolickiillustration_image 2
Święte Cesarstwo Rzymskieillustration_image 3
Siogunat japońskiillustration_image 1
Państwo Środkaillustration_image 12
Skrypty 9
Wymaga 8
Kultury graficzne
- african_gfxillustration_image 16
- christian_gfxillustration_image 7
- east_asian_gfxillustration_image 13, illustration_image 14
- european_gfxillustration_image 4, illustration_image 6…
- indian_gfxillustration_image 17
- middle_east_gfxillustration_image 10
- north_american_gfxillustration_image 15
- south_american_gfxillustration_image 11
Przywoływane przez 1
- character_sceneecs_illustration_image
tag = "throne_room"
illustration_image = {
texture_file = "gfx/interface/illustrations/international_organization_types/japanese_shogunate.dds"
priority = 30
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
any_ruling_countries = {
OR = {
}
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/papal_authority.dds"
priority = 30
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
any_ruling_countries = {
OR = {
}
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/international_organization_types/hre.dds"
priority = 21
scope = character
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_north_german.dds"
priority = 10
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_horde.dds"
priority = 30
scope = character
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_republic.dds"
priority = 20
scope = character
trigger = {
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_theocracy.dds"
priority = 20
scope = character
trigger = {
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_north_german.dds"
priority = 15
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_north_german_low_tier.dds"
priority = 10
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_syrian.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_aztec.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_asian_middle_kingdom.dds"
priority = 30
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_asian.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_horde.dds"
priority = 40
scope = character
trigger = {
employer ?= {
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_iroquois.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_ashanti.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_deccan.dds"
priority = 21
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/professional_armies.dds"
priority = 41
scope = character
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_naval_supplies.dds"
priority = 41
scope = character
}
illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/professional_armies.dds"
priority = 52
scope = character
trigger = {
OR = {
is_general = yes
has_trait_category = general
}
is_ruler = no
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_naval_supplies.dds"
priority = 52
scope = character
trigger = {
OR = {
is_admiral = yes
has_trait_category = admiral
}
is_ruler = no
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/scientific_revolution.dds"
priority = 51
scope = character
trigger = {
is_ruler = no
is_artist = yes
artist_type = scientist
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_masonry.dds"
priority = 51
scope = character
trigger = {
is_ruler = no
is_artist = yes
artist_type = architect
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_paper.dds"
priority = 51
scope = character
trigger = {
is_ruler = no
is_artist = yes
OR = {
artist_type = calligrapher
artist_type = writer
artist_type = jurist
artist_type = philosopher
artist_type = composer
}
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_tools.dds"
priority = 51
scope = character
trigger = {
is_ruler = no
is_artist = yes
artist_type = metalsmith
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/renaissance.dds"
priority = 50
scope = character
trigger = {
is_artist = yes
is_ruler = no
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/character_panel/canvas_backdrop.dds"
priority = 1
scope = character
trigger = {
always = yes
}
}