
Modifier Type
Garrison Size
This impacts the size of the Garrison in this Location.
People · higher is better · Location
Fortress Per level, by goods access | Building | +4,000 | |
Star Fort Per level, by goods access | Building | +2,000 | |
Bastion Per level, by goods access | Building | +1,000 | |
City Walls Per level, by goods access | Building | +1,000 | |
Theodosian Walls Per level, by goods access | Building | +1,000 | |
Walls of Lucca Per level, by goods access | Building | +1,000 | |
Castle Per level, by goods access | Building | +500 | |
Company Garrison Per level, by goods access | Building | +500 | |
Nizwā Fort Per level, by goods access | Building | +400 | |
Fortress Town Location modifier | Urban Right | +300 | |
Kastellet Per level, by goods access | Building | +250 | |
Walls of Ston Per level, by goods access | Building | +250 | |
| Moroccan Garrison Billeted | Static Modifier | +250 | |
Castel Sant'Angelo Per level, by goods access | Building | +200 | |
Great Wall of China Per level, by goods access | Building | +200 | |
Zazzau Walls Per level, by goods access | Building | +200 | |
Walls of Benin Per level, by goods access | Building | +150 | |
Fortezza di Sant'Andrea Per level, by goods access | Building | +100 | |
Agadir Per level, by goods access | Building | +100 | |
Hexamilion Wall Per level, by goods access | Building | +100 | |
Burgtor Per level, by goods access | Building | +100 | |
Kremlin Per level, by goods access | Building | +100 | |
Ostrog Per level, by goods access | Building | +100 | |
Peel Tower Per level, by goods access | Building | +100 | |
Pukara Per level, by goods access | Building | +100 | |
Ancient Great Wall of China Per level, by goods access | Building | +100 | |
Sofa Stockade Per level, by goods access | Building | +100 | |
Stockade Per level, by goods access | Building | +100 | |
Bock Fortifications Per level, by goods access | Building | +100 | |
Fortress Church Per level, by goods access | Building | +50 | |
Ṯaḡr Fort Per level, by goods access | Building | +50 |
Scripting 3
Mentions 2
Referenced by 1
decimals = 0
game_data = {
category = location
format = "FormatManPower"
}






























