
Modifier Type
Possible Clerics for each 1,000 population
Impacts how many Clerics can live in this Location.
Percentage · higher is better · Location
| Base Value for Every Location | Static Modifier | +0.5% |
| Capital | Static Modifier | +0.2% |
| Province Capital | Static Modifier | +0.1% |
| Historical Capital | Static Modifier | +0.05% |
percent = yes
game_data = {
category = location
scale_with_pop = yes
}

