Possible Clerics for each 1,000 population
Modifier Type

Possible Clerics for each 1,000 population

local_clergy_desired_pop_scaled

Impacts how many Clerics can live in this Location.

Percentage · higher is better · Location

Base Value for Every LocationStatic Modifier+0.5%
CapitalStatic Modifier+0.2%
Province CapitalStatic Modifier+0.1%
Historical CapitalStatic Modifier+0.05%

Mentions 1

Scripting 1

Mentions 1

percent = yes
game_data = {
category = location
scale_with_pop = yes
}

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