
Building
Trade Company Headquarters
The seat of any future Trade Company, the Trade Company Headquarters serves as the main base of operations for any international and oversea commercial activities on behalf of the motherland.
Country potential
total_effective_building_levels:trade_company_headquarters< 1- Can only build one Trade Company Headquarters at a time.Does NOT have Variable: building_trade_hq
- Num relations above limit ≤ 0
Allow
- MarketIs within trading range of Actor
- ActorAt least one of
- Has variable list: Not
trade_company_regions - None of
- Is target in variable list
- Name:
trade_company_regions - Target: RootRegion
- Name:
- Has variable list: Not
Exact conditions
Per level, by goods access
On the overlord, when in a subject's capital
Not scaled
Production Methods 1
Belongs to 1
Trade BuildingsCategory
Grants 3
Government Types
RepublicWhen built
Heir Selections
Selection of the new Bank ExecutiveWhen built
Subject Types
Trade CompanyWhen built
References 6
Pop Types
BurghersPop type
Diplomatic Relations
- Preferred Market AccessOwn or overlord relation needed
Location Ranks
CityLocation rank
MegalopolisLocation rank
Rural SettlementLocation rank
TownLocation rank
Mentions 1
Trade CompanyDesc
Unlocked by 1
Trade CompaniesReformationUnlock building
Mentioned in 1
Scripting 7
Requires 1
- building_trade_hqCountry potential
Grants 2
- building_trade_hqWhen construction starts
- trade_company_home_regionWhen built
Removes 1
- building_trade_hqWhen construction ends
References 3
- huge_foreign_trade_employmentEmployment size, Pop size created
- trade_company_headquarters_max_levelMax levels
- trade_company_headquarters_timeBuild time
audio_tier = 4
is_foreign = yes
expensive = yes










