Signoria Selection
Heir Selection

Signoria Selection

signoria_selection

It is a type of Succession Law of a Republic, in which the Ruler is elected for life among the members of a powerful family, and usually it is the child of the previous Ruler.

Can't be changed while
Exact conditions

Succession

Candidates

  • Includes the ruler's siblings
  • Considers every character in the country
  • Considers every member of the ruler's dynasty
  • Men only
  • Adults only
  • Only from Nobility, Clergy, and Burghers

Candidate score

How the game scores each candidate: the lines that apply add up.

  • Score for having any parent as the ruler+300
    When
    At least one of
    • All of
      • TargetLast valid ruler exists
      • father exists
      • Trigger if
        • LimitTargetLast valid ruler exists
        • Father: TargetLast valid ruler
      • Trigger elseNever (always = no)
      • FatherDoes NOT belong to Clergy Estate
    • All of
      • TargetLast valid ruler exists
      • mother exists
  • Score for having any grandparent as the ruler+200
    When
    At least one of
    • All of
      • TargetLast valid ruler exists
      • father exists
      • FatherDoes NOT belong to Clergy Estate
      • Trigger if
        • LimitTargetLast valid ruler exists
        • At least one of
          • FatherFather: TargetLast valid ruler
          • FatherMother: TargetLast valid ruler
      • Trigger elseNever (always = no)
    • All of
      • TargetLast valid ruler exists
  • Score for being a member of the current ruler's dynasty+100
    When
    • Is part of a Dynasty
    • TargetRuler or regent
      • Is part of a Dynasty
      • Dynasty: PreviousDynasty
  • Score per Administrative Ability+ RootAdministrative Ability
  • Score per Diplomatic Ability+ RootDiplomatic Ability
  • Score per Military Ability+ RootMilitary Ability
  • Score per years of age+ RootAge in years
  • Is unsuited to Rule−1,000
  • Score if father was historical Ruler+100
    When
    • All of
      • RootFather exists
      • FatherDoes NOT belong to Clergy Estate
    • RootFather
      • Is Dead
      • Any ruling countriesThis: Target
  • Score if grandfather was historical Ruler+100
    When
    • All of
      • RootFather exists
      • FatherDoes NOT belong to Clergy Estate
    • All of
      • RootFatherFather exists
      • RootFatherFather
        • Is Dead
        • Any ruling countriesThis: Target

  • +• Score for having any parent as the ruler
    • If
      At least one of
      • Root does not exist
      • All of
        • TargetLast valid ruler exists
        • father exists
        • Trigger if
          • LimitTargetLast valid ruler exists
          • Father: TargetLast valid ruler
        • Trigger elseNever (always = no)
        • FatherDoes NOT belong to Clergy Estate
      • All of
        • TargetLast valid ruler exists
      • =300
  • +• Score for having any grandparent as the ruler
    • If
      At least one of
      • Root does not exist
      • All of
        • TargetLast valid ruler exists
        • father exists
        • FatherDoes NOT belong to Clergy Estate
        • Trigger if
          • LimitTargetLast valid ruler exists
          • At least one of
            • FatherFather: TargetLast valid ruler
            • FatherMother: TargetLast valid ruler
        • Trigger elseNever (always = no)
      • =200
  • If
    Root exists
    • If
      • Is part of a Dynasty
      • TargetRuler or regent
        • Is part of a Dynasty
        • Dynasty: PreviousDynasty
      • +• Score for being a member of the current ruler's dynasty
        • =100
    • +• Score per Administrative Ability
      • =root.adm
    • +• Score per Diplomatic Ability
      • =root.dip
    • +• Score per Military Ability
      • =root.mil
    • +• Score per years of age
      • =root.age_in_years
    • If
      • +• Is unsuited to Rule
        • =-1,000
  • If
    • RootFather exists
    • FatherDoes NOT belong to Clergy Estate
    • If
      RootFather
      • Is Dead
      • Any ruling countriesThis: Target
      • +• Score if father was historical Ruler
        • =100
    • If
      • RootFatherFather exists
      • RootFatherFather
        • Is Dead
        • Any ruling countriesThis: Target
      • +• Score if grandfather was historical Ruler
        • =100

Requires 3

Government Reforms
Estates
Modifier Types

References 3

Mentions 1

Required by 1

Granted by 1

Referenced by 1

Scripting 2

Mentions 2

use_election = no
term_duration = 0
allows_noble_marriage = yes
include_ruler_siblings = yes
all_in_country = yes
all_in_dynasty = yes
through_female = yes
ignore_ruler = yes
heir_is_allowed = {
}

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