Heir Selections It is a type of Succession Law of a Republic , in which the Ruler is elected for life among the members of a powerful family, and usually it is the child of the previous Ruler .
Properties
Allows noble marriage Yes
Ignores the ruler Yes Succession Candidates Includes the ruler's siblings Considers every character in the country Considers every member of the ruler's dynasty Men only Adults only Only from Nobility , Clergy , and Burghers Candidate score How the game scores each candidate: the lines that apply add up.
Score for having any parent as the ruler +300
When At least one of All of Target › Last valid ruler existsfather exists Trigger if Limit › Target › Last valid ruler existsFather : Target › Last valid rulerTrigger else › Never (always = no) Father › Does NOT belong to Clergy Estate All of Target › Last valid ruler existsmother exists Show all 12 checks Score for having any grandparent as the ruler +200
When At least one of All of Target › Last valid ruler existsfather exists Father › Does NOT belong to Clergy Estate Trigger if Limit › Target › Last valid ruler existsAt least one of Father› Father : Target › Last valid rulerFather› Mother : Target › Last valid rulerTrigger else › Never (always = no) All of Target › Last valid ruler existsShow all 14 checks Score for being a member of the current ruler's dynasty +100
When Is part of a Dynasty Target › Ruler or regentIs part of a Dynasty Dynasty : Previous › Dynasty Score per Administrative Ability + Root › Administrative Ability
Score per Diplomatic Ability + Root › Diplomatic Ability
Score per Military Ability + Root › Military Ability
Score per years of age + Root › Age in years
Is unsuited to Rule −1,000
Score if father was historical Ruler +100
When Root › FatherIs Dead Any ruling countries › This : Target Score if grandfather was historical Ruler +100
When All of Root › Father› Father existsRoot › Father› FatherIs Dead Any ruling countries › This : Target How it is computed+ • Score for having any parent as the ruler If At least one of Root does not existAll of Target › Last valid ruler existsfather exists Trigger if Limit › Target › Last valid ruler existsFather : Target › Last valid rulerTrigger else › Never (always = no) Father › Does NOT belong to Clergy Estate All of Target › Last valid ruler existsShow all 13 checks + • Score for having any grandparent as the ruler If At least one of Root does not existAll of Target › Last valid ruler existsfather exists Father › Does NOT belong to Clergy Estate Trigger if Limit › Target › Last valid ruler existsAt least one of Father› Father : Target › Last valid rulerFather› Mother : Target › Last valid rulerTrigger else › Never (always = no) Show all 15 checks If Root exists
If Is part of a Dynasty Target › Ruler or regentIs part of a Dynasty Dynasty : Previous › Dynasty + • Score for being a member of the current ruler's dynasty + • Score per Administrative Ability + • Score per Diplomatic Ability + • Score per Military Ability + • Score per years of age If If If Root › FatherIs Dead Any ruling countries › This : Target + • Score if father was historical Ruler If Root › Father› Father existsRoot › Father› FatherIs Dead Any ruling countries › This : Target + • Score if grandfather was historical Ruler Definitionin_game/common/heir_selections/republic.txt:822 use_election = no
term_duration = 0
allows_noble_marriage = yes
include_ruler_siblings = yes
all_in_country = yes
all_in_dynasty = yes
through_female = yes
ignore_ruler = yes
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