Scripted TriggersHScripted Triggerhas_military_producing_buildingConditionsWhat it checksAny buildings in location›Produces WeaponryorFirearmsorCannonConnectionsReferences 3CannonAny buildings in locationFirearmsAny buildings in locationWeaponryAny buildings in locationScripting 1Used by 1Aartillery_event_triggerHas military producing buildingDefinitionin_game/common/scripted_triggers/building_triggers.txt:42▾any_buildings_in_location = {▾OR = {building_produced_goods = goods:weaponrybuilding_produced_goods = goods:firearmsbuilding_produced_goods = goods:cannons}}History