
Building
Slave Center
The business with slaves is handled in the Slave Center. Wealthy entrepreneurs come here to acquire slave labor while raiders and pirates sell their captives.
- Build time
- 365 days
Location potential
- Dominant ReligionGroup: NotActorReligionGroup
- OwnerReligion: NotActorReligion
Allow
- Subcontinent: Western AfricaorCentral Africa
- At least one of
- Is a Coastal Location within Naval Range↗
- Is on the coast
- Is within Colonial Range of Actor
- Is adjacent to an Owned Location, or owned by a Subject↗Any neighbor locationAt least one of
- Owner: Actor
- Owner
- Overlord exists
- Overlord: Actor
- Actor
- Not
Slavery Blocked - At least one of
- Not
Exact conditions
Per level, by goods access
Production Methods 1
Belongs to 1
Colonial BuildingsCategory
References 6
Pop Types
BurghersPop type
Goods Demands
- ColonizingConstruction goods
Location Ranks
CityLocation rank
MegalopolisLocation rank
Rural SettlementLocation rank
TownLocation rank
Required by 1
Rapid Loss of AuthorityAs soon as it happens, Option 2…
Unlocked by 1
Slave CenterRenaissanceUnlock building
Mentioned in 1
Scripting 6
Uses 3
References 2
- colonise_build_timeBuild time
- foreign_trade_employmentEmployment size, Pop size created
Mentioned in 1
Power ProjectionDesc
audio_tier = 2
in_empty = any
is_foreign = yes
stronger_power_projection = yes
max_levels = 1
startup_ramp_target = rural_startup_ramp_target










