Call Parliament
Action

Call Parliament

call_organization_parliament

This will call a meeting of the Parliament of the International Organization in an attempt to get support to resolve a Parliament Issue, change Policies in the Laws, create a Casus Belli, and raise higher Taxes or larger Army Levies and Naval Levies.

Target
Choose the International Organization (International Organization)
Target
Select Parliament Location
Target
Select Parliament Debate (Parliament Issue)
  • Is visible for international organization: Recipient
  • This: NotImperial Law Debate
  • Is allowed for international organization: Recipient
  • Is selectable issue for
    • International Organization: Recipient
    • Actor: Actor
Exact conditions

If
Recipient exists
ThenActor
propose_parliament_issue: International Organization: Recipient
  • Recipient
    • If
      Parliament location exists
      ThenParliament will move to Parliament location
      Otherwise
      Parliament will move to ActorCapital
    • The Parliament will be called
    • Not shown in the game's tooltipEvery international organization member
      Participates in the Parliament of Recipient voting no in regards of the Parliament Issue
    • If
      Parliament issue exists
      Then
      • Sets the Parliament Issue to Parliament issue
      • Set parliament issue support: total_special_status_power_fraction(scope:parliament_issue.special_status)
  • Participates in the Parliament of Recipient voting yes in regards of the Parliament Issue
  • call_io_parliament: International Organization: Recipient
    Not shown in the game's tooltipAdd to variable list
    • Name: io_parliaments_called_list
    • Target: Recipient
    • Days: 365
    ↗
↗
Exact script

Requires 4

Parliament Issues
Special Statuses
Modifier Types
Scripting 17

Requires 1

Uses 2

Scripted Effects
Scripted Triggers

Mentions 8

AI weighting 6

Societal Values
Location Ranks
Modifier Types

type = internationalorganization
ai_tick = monthly
ai_tick_frequency = 6
automation_tick = monthly
automation_tick_frequency = 1
player_automated_category = diplomacy
show_in_gui_list = no
ai_prerequisite = {
}
potential = {
}
allow = {
}

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