
AktionIn dieser Version geändert
Die Reformation annehmen
Die Die Reformation breitet sich in unserem Land aus! Es könnte klug sein, mit dem Zeitgeist zu gehen, um als Bastion des neuen Glaubens angesehen zu werden.
RomLandpotential
TheokratieRegierungsarteffect
ReligionsfreiheitPolitlinieeffect
Selbe ReligionPolitlinieeffect
Selbe ReligionsgruppePolitlinieeffect
SondernachfolgePolitlinieeffect
CalvinismusReligionallow, select trigger 2
KatholizismusReligionpotential
LutheranertumReligionallow, select trigger 2
Die ReformationSituationallow, select trigger 1Definitionin_game/common/generic_actions/reformation.txt:95
96type = situation
107allow = {
109trigger_if = {
110limit = {
111scope:actor = {
112is_human = no
}
}
121scope:actor = {
122OR = {
}
}
}
134trigger_else = {
135scope:actor = {
136OR = {
}
}
}
}
150cooldown = {
151type = convert_religion
152years = 10
}
155automation_tick = never
156ai_tick_frequency = 12
158ai_prerequisite = {
159OR = {
}
}
171select_trigger = {
172looking_for_a = situation
173target_flag = recipient
174name = "choose_situation" Die Situation wählen:
175column = {
176data = name
}
}
184select_trigger = {
185looking_for_a = religion
186target_flag = target
187name = "convert_religion_select_religion" Religion auswählen, zu der bekehrt wird
188none_available_msg_key = "convert_religion_no_religions"
189column = {
190data = name
}
192visible = {
197is_religion_enabled = yes
}
}
201effect = {
202if = {
203limit = {
204exists = scope:target
}
206scope:actor = {
208random_current_policy = {
209limit = {
210OR = {
}
}
217save_temporary_scope_as = target_policy
}
220change_religion = scope:target
222if = {
}
232add_policy = scope:target_policy
}
}
235else = {
236custom_tooltip = embrace_the_reformation_tt Unser Land wird zur ausgewählten Religion bekehrt, einschließlich unseres Concept, Concept, Concept und der Kinder unseres Concept.
}
}
240ai_will_do = {
241add = -100
242add = {
243if = {
244limit = {
245scope:target = {
246num_countries_in_religion < 10
}
248scope:actor = {
249religion_percentage_in_country = {
250religion = scope:target
251value > 0
}
}
}
255value = 1000
256multiply = "scope:actor.religion_percentage_in_country(scope:target)"
}
}
259add = {
260if = {
261limit = {
262scope:target = {
263num_countries_in_religion > 9
264num_countries_in_religion < 20
}
266scope:actor = {
267religion_percentage_in_country = {
268religion = scope:target
269value > 0
}
}
}
273value = 500
274multiply = "scope:actor.religion_percentage_in_country(scope:target)"
}
}
}