Die Reformation annehmen
AktionIn dieser Version geändert

Die Reformation annehmen

embrace_the_reformationin_game/common/generic_actions/reformation.txt:95

Die Die Reformation breitet sich in unserem Land aus! Es könnte klug sein, mit dem Zeitgeist zu gehen, um als Bastion des neuen Glaubens angesehen zu werden.

ErfordertRomLandpotentialTheokratieRegierungsarteffectReligionsfreiheitPolitlinieeffectSelbe ReligionPolitlinieeffectSelbe ReligionsgruppePolitlinieeffectSondernachfolgePolitlinieeffectCalvinismusReligionallow, select trigger 2KatholizismusReligionpotentialLutheranertumReligionallow, select trigger 2Die ReformationSituationallow, select trigger 1

Definitionin_game/common/generic_actions/reformation.txt:95

96type = situation
98potential = {
99scope:actor = {
100religion = religion:catholic
101NOT = {
102tag = PAP
}
}
}
107allow = {
108is_situation_active = situation:reformation
109trigger_if = {
110limit = {
111scope:actor = {
112is_human = no
}
}
116num_countries_in_religion < 20
}
119num_countries_in_religion < 20
}
121scope:actor = {
122OR = {
123religion_percentage_in_country = {
124religion = religion:lutheran
125value > 0
}
127religion_percentage_in_country = {
128religion = religion:calvinist
129value > 0
}
}
}
}
134trigger_else = {
135scope:actor = {
136OR = {
137religion_percentage_in_country = {
138religion = religion:lutheran
139value > 0
}
141religion_percentage_in_country = {
142religion = religion:calvinist
143value > 0
}
}
}
}
}
150cooldown = {
151type = convert_religion
152years = 10
}
155automation_tick = never
156ai_tick_frequency = 12
158ai_prerequisite = {
159OR = {
160religion_percentage_in_country = {
161religion = religion:lutheran
162value > 0
}
164religion_percentage_in_country = {
165religion = religion:calvinist
166value > 0
}
}
}
171select_trigger = {
172looking_for_a = situation
173target_flag = recipient
174name = "choose_situation" Die Situation wählen:
175column = {
176data = name
}
178visible = {
180situation_is_active = yes
}
}
184select_trigger = {
185looking_for_a = religion
186target_flag = target
187name = "convert_religion_select_religion" Religion auswählen, zu der bekehrt wird
188none_available_msg_key = "convert_religion_no_religions"
189column = {
190data = name
}
192visible = {
193OR = {
}
197is_religion_enabled = yes
}
}
201effect = {
202if = {
203limit = {
204exists = scope:target
}
206scope:actor = {
208random_current_policy = {
217save_temporary_scope_as = target_policy
}
220change_religion = scope:target
221country = scope:actor
221religion = scope:target
}
222if = {
223limit = {
224government_type = government_type:theocracy
}
226add_stability = stability_severe_penalty (-12)
227add_prestige = prestige_severe_penalty (-15)
228change_government_type = government_type:monarchy
}
230ruler ?= {
230remove_character_modifier = enacted_placitum_regium
}
232add_policy = scope:target_policy
}
}
235else = {
236custom_tooltip = embrace_the_reformation_tt Unser Land wird zur ausgewählten Religion bekehrt, einschließlich unseres Concept, Concept, Concept und der Kinder unseres Concept.
}
}
240ai_will_do = {
241add = -100
242add = {
243if = {
244limit = {
245scope:target = {
246num_countries_in_religion < 10
}
248scope:actor = {
249religion_percentage_in_country = {
250religion = scope:target
251value > 0
}
}
}
255value = 1000
256multiply = "scope:actor.religion_percentage_in_country(scope:target)"
}
}
259add = {
260if = {
261limit = {
262scope:target = {
263num_countries_in_religion > 9
264num_countries_in_religion < 20
}
266scope:actor = {
267religion_percentage_in_country = {
268religion = scope:target
269value > 0
}
}
}
273value = 500
274multiply = "scope:actor.religion_percentage_in_country(scope:target)"
}
}
}
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