
Landesinteraktion
Kürfürst bitten, für Kandidaten zu stimmen
Wir werden darum bitten, dass das Land für den auserkorenen Kandidaten stimmt, wenn wir einen neuen Kaiser wählen.
Heiliges Römisches ReichZusammenschlussallow, potential, select trigger 1, select trigger 2Definitionin_game/common/country_interactions/hre.txt:2547
2548type = diplomacy
2549category = CATEGORY_HRE_ACTIONS
2551diplomatic_cost = ask_to_vote_for_me_as_emperor_cost
2553potential = {
}
2557allow = {
}
2563cooldown = {
2564type = ask_to_vote_for_me_as_emperor
2565years = 2
}
2568select_trigger = {
2569looking_for_a = country
2570target_flag = recipient
2571interaction_source_list = {
2573every_country_with_special_status_of_type = {
2574type = elector
2575add_to_list = source
}
2577every_country_with_special_status_of_type = {
2578type = archbishop_elector
2579add_to_list = source
}
}
}
2583name = "choose_country" Das Land wählen:
2584column = {
2585data = name
}
2590enabled = {
}
}
2593select_trigger = {
2594looking_for_a = country
2595target_flag = target
2596interaction_source_list = {
2598every_international_organization_member = {
2599add_to_list = source
}
}
}
2603name = "bribe_elector_choose_candidate" Land wählen, für das der Kurfürst stimmen soll:
2604none_available_msg_key = "bribe_elector_no_candidates"
2605column = {
2606data = name
}
2611enabled = {
}
2612allow_self = yes
}
2615effect = {
2617set_vote = {
2618voter = scope:recipient
2619resolution = resolution:hre_election
2620vote = scope:target
2621lock_reason = {
2622key = VOTE_LOCK_REASON_FAVOURS
}
}
}
2626hidden_effect = {
2627if = {
2628limit = {
2628scope:actor = {
2628is_ai = yes
}
}
2629scope:recipient = {
2630add_cooldown = {
2631type = ai_spam_protection_ask_to_vote_for_me_as_emperor
2632years = 5
}
}
}
}
}
2638reject_effect = {
2639hidden_effect = {
2640if = {
2641limit = {
2641scope:actor = {
2641is_ai = yes
}
}
2642scope:recipient = {
2643add_cooldown = {
2644type = ai_spam_protection_ask_to_vote_for_me_as_emperor
2645years = 5
}
}
}
}
}
2652diplo_chance = {
2653base = -75
2654rank = 10
2655different_religion = -25
2656opinion = 0.05
2657negative_opinion = -0.1
2658diplomatic_reputation = 3
2659relative_strength = 25
}
2662accept = {
2663add = {
2664desc = "game_concept_trust" Vertrauen
2665scope:recipient = {
2666value = "trust(scope:actor)"
2667divide = 5
}
}
2670if = {
2671limit = {
2672scope:recipient = {
2673is_rival_of = scope:actor
}
}
2676add = {
2677desc = "game_concept_rival" Rivale
2678value = -100
}
}
2681if = {
2682limit = {
2683scope:recipient = {
2684is_at_war_with = scope:actor
}
}
2687add = {
2688desc = "IS_WAR_ENEMY" Krieg
2689value = -1000
}
}
2692if = {
2698add = {
2699desc = "HAS_ALLIANCE" Bündnis
2700value = 25
}
}
}