CharakterinteraktionNeu in dieser Version

Künstler entlassen

dismiss_artistin_game/common/character_interactions/dismiss_artist.txt:1

Wir entlassen diesen Künstler aus unserene Diensten. Die Welt wird erfahren, dass wir ein schwieriger Mäzen sind.

ErfordertBürgerstandStandeffectKlerusstandStandeffectAdelsstandStandeffectInteraktionsausschlussModifikatorartselect trigger

2is_consort_action = no
3on_own_nation = yes
5message = yes
7potential = {
}
10ai_tick = never
11ai_tick_frequency = 30
13allow = {
14scope:actor = {
15prestige >= {
16value = prestige_mild_penalty (-10)
17multiply = -1
}
}
}
22select_trigger = {
23looking_for_a = character
24source = actor
25target_flag = recipient
26name = "choose_character" Den Charakter wählen:
27column = {
28data = name
}
30visible = {
31is_alive = yes
32is_artist = yes
}
34enabled = {
35is_ruler = no
36is_heir = no
37is_consort = no
}
}
42effect = {
43scope:actor = {
44add_prestige = prestige_mild_penalty (-10)
}
47hidden_effect = {
48scope:recipient = {
49if = {
50limit = {
}
51scope:actor = {
52add_estate_satisfaction = {
}
}
}
55if = {
56limit = {
}
57scope:actor = {
58add_estate_satisfaction = {
}
}
}
61if = {
62limit = {
}
63scope:actor = {
64add_estate_satisfaction = {
}
}
}
}
}
69scope:recipient = {
71random_country = {
72limit = {
73NOT = {
73this = scope:actor
}
74within_diplomatic_range = scope:actor
}
76save_scope_as = target_country
}
78if = {
79limit = {
79exists = scope:target_country
}
80move_country = scope:target_country
}
82else = {
83kill_character_silently = {
84target = scope:recipient
85reason = vanished
}
}
}
}
91ai_will_do = {
92add = 0
}
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