
GebäudeIn dieser Version geändert
Handelshaus-Einflusszentrum
Ein Kolonialgebäude, in dem ein Handelshaus fremdländischen Pops Möglichkeiten anbieten kann.
Modifikatoren
Definitionin_game/common/building_types/trade_company_buildings.txt:386
387audio_tier = 3
388is_foreign = yes
389max_levels = trade_company_building_max_level
391own_or_overlord_relation_needed = trade_access
395rural_settlement = yes
396town = yes
397city = yes
398megalopolis = yes
399build_time = trade_company_build_time
403location_potential = {
404scope:actor = {
405has_variable_list = trade_company_regions
406is_target_in_variable_list = {
407name = trade_company_regions
408target = root.region
}
}
}
412country_potential = {
413OR = {
414total_effective_building_levels:trade_company_headquarters > 0
415any_subject = {
416total_effective_building_levels:trade_company_headquarters > 0
}
}
}
420allow = {
421market = {
421in_trade_range_of = scope:actor
}
}
424custom_tags = {
trade_company_building
satellite_trade_building
}
429on_built = {
430owner = {
431if = {
433save_temporary_scope_as = owner_scope
434random_in_list = {
435variable = trade_company_subjects
436limit = {
441scope:owner_scope = {
442is_target_in_variable_list = {
443name = trade_company_regions
444target = scope:target_region
}
}
}
448save_scope_as = trade_company_country
}
450if = {
451limit = {
451exists = scope:trade_company_country
}
452root = {
452change_building_owner = scope:trade_company_country
}
}
454else = {
455root.location = {
455destroy_building = root
}
}
}
}
}

