Handelshaus-Hauptquartier
GebäudeIn dieser Version geändert

Handelshaus-Hauptquartier

trade_company_headquartersin_game/common/building_types/trade_company_buildings.txt:1

Jedes zukünftige Handelshaus lässt sich im Handelshaus-Hauptquartier nieder. Es dient als Ausgangspunkt für sämtliche Handelsgeschäfte mit anderen Ländern und Übersee im Namen des Mutterlands.

Erfordertbuilding_trade_hqVariablecountry potential

Modifikatoren

Produktionsmethoden 1

Definitionin_game/common/building_types/trade_company_buildings.txt:1

2audio_tier = 4
3is_foreign = yes
4max_levels = trade_company_headquarters_max_level
5pop_type = burghers
6own_or_overlord_relation_needed = trade_access
7category = trade_category
8employment_size = huge_foreign_trade_employment (1)
9pop_size_created = huge_foreign_trade_employment (1)
10rural_settlement = yes
11town = yes
12city = yes
13megalopolis = yes
14expensive = yes
15country_potential = {
16total_effective_building_levels:trade_company_headquarters < 1
18custom_tooltip = {
19text = building_trade_hq_only_one Kann immer nur ein Handelshaus-Hauptquartier zur Zeit bauen.
20NOT = {
20has_variable = building_trade_hq
}
}
23num_relations_above_limit <= 0
}
28allow = {
29market = {
29in_trade_range_of = scope:actor
}
30scope:actor = {
31OR = {
32NOT = {
32has_variable_list = trade_company_regions
}
33NOT = {
34is_target_in_variable_list = {
35name = trade_company_regions
36target = root.region
}
}
}
}
}
42build_time = trade_company_headquarters_time
43unique_production_methods = {
44trade_company_headquarters_requirements = {
45paper = 0.1
46category = building_maintenance
}
}
57capital_to_overlord_modifier = {
58number_of_satellite_trade_buildings = 3
}
65custom_tags = {
trade_company_building
}
67on_construction_started = {
68owner = {
69set_variable = {
71value = 1
}
}
}
76on_construction_ended = {
77owner = {
78remove_variable = building_trade_hq
}
}
83on_built = {
84owner = {
84save_scope_as = overlord
}
85location = {
86save_scope_as = capital
87create_building_country_in_location = {
88reforms = {
banking_country
}
91save_scope_as = trade_company_tag
93hidden_effect = {
94change_heir_selection = heir_selection:bank_selection
95change_government_type = government_type:republic
96make_subject_of = {
97target = scope:overlord
}
}
}
102if = {
103limit = {
103exists = scope:trade_company_tag
}
104root = {
104change_building_owner = scope:trade_company_tag
}
105scope:trade_company_tag = {
106set_capital = scope:capital
107set_variable = {
107value = scope:capital.region
}
108if = {
109limit = {
110OR = {
111NOT = {
111has_variable_list = trade_company_regions
}
112NOT = {
113is_target_in_variable_list = {
114name = trade_company_regions
115target = root.region
}
}
}
}
120add_to_variable_list = {
121name = trade_company_regions
122target = scope:capital.region
}
}
}
}
}
128scope:overlord = {
129if = {
130limit = {
131exists = scope:capital
132exists = scope:trade_company_tag
133OR = {
134NOT = {
134has_variable_list = trade_company_regions
}
135NOT = {
136is_target_in_variable_list = {
137name = trade_company_regions
138target = scope:capital.region
}
}
}
}
143add_to_variable_list = {
144name = trade_company_regions
145target = scope:capital.region
}
147add_to_variable_list = {
148name = trade_company_subjects
149target = scope:trade_company_tag
}
}
}
}
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