
Country Interaction
Request County Privileges
We will request privileges from the Emperor in the Holy Roman Empire, allowing us to either receive the ability to enact Margraviate or Landgraviate.
Potential
Actor
- Does NOT have the
Margraviateor
Landgraviate Government Reform - Government:
Monarchy - Has > 0 open slot(s) for Government Reform
Allow
Actor
Ducats
- Value: grant_county_privileges_cost
- Multiply: 4
Target
Choose the Country (Country)↗
Holy Roman Empire exists- Is leader of
Holy Roman Empire
Target
Choose the Government Reform (Government Reform)
Is allowed for: Actor
Accept
- Subtract
- Desc: Base Value
- Value: 100
- Add
- Desc: Their opinion of us
- Value:
scope:recipient.opinion(scope:actor) - If
- LimitRecipientOpinion (Actor) > 0
- Divide: 4
- ElseDivide: 2
- Add
- Desc: Diplomatic Reputation
- Value
- Value: Actor
Diplomatic Reputation - Multiply: 3
- Value: Actor
- If
- LimitRecipientIs a Rival of Actor
- Add
- Desc: Rival
- Value: -1000
- If
- LimitRecipientIs an War Enemy of Actor
- Add
- Desc: Enemy
- Value: -100
- Add
- Desc: Trust
- Recipient
- Value: trust(scope:actor)
- Divide: 5
- If
- LimitRecipientIs at War
- Add
- Desc: Is at War
- Value: -1000
Exact conditions
Requires 4
Government Reforms
LandgraviatePotential
MargraviatePotential
Government Types
MonarchyPotential
Modifier Types
Diplomatic ReputationAccept
Grants 1
References 3
Government Reforms
LandgraviateSelect trigger 2
MargraviateSelect trigger 2
International Organizations
Holy Roman EmpireEffect
Mentions 2
LandgraviateDesc
MargraviateDesc
Scripting 8
Uses 4
Scripted Effects
- hre_set_ai_diplo_action_cooldownEffect, When rejected
- transfer_gold_to_org_country_effectcountry = scope:recipient · international_organization = international_organization:hre · value = grant_county_privileges_costEffect
Scripted Triggers
- is_allied_withtarget = scope:actorAccept
- is_emperorSelect trigger 1
References 1
- grant_county_privileges_costAllow, Effect
Mentions 1
EmperorDesc
AI weighting 2
- ai_spam_protectionAi will do
- grant_county_privileges_costAi will do
type = diplomacy
category = CATEGORY_HRE_ACTIONS
ai_limit_per_check = 1
potential = {
scope:actor = {
num_open_reform_slots > 0
}
}