
Country Interaction
Enforce Religious Unity
We will force them to change their Religion to Hre Imperial Religion
Potential
- Actor↗
Holy Roman Empire exists- Is leader of
Holy Roman Empire
Holy Roman Empire- Has enacted
Imperial Religion - Has NOT enacted
Imperial Religion - Christianity
- Has enacted
The ReformationSituation is NOT active
Allow
If
Holy Roman EmpireHas enabled gold
Holy Roman EmpireHas enabled goldThen
Holy Roman EmpireDucats ≥ enforce_religious_unity_cost
Holy Roman EmpireDucats ≥ enforce_religious_unity_costOtherwise
ActorDucats ≥ enforce_religious_unity_cost
Target
Choose the Country (Country)
- Is a member of
Holy Roman Empire - Religion: NotActorReligion
- Is NOT a Subject of another Country
- ThenNever (always = no)
- Can use the action '
convert_religion' - If
- The
Hussite Wars is currently happening - Religion:
Hussitism
ThenThe Hussite Wars are unresolvedNever (always = no) - The
- If
- Has Global Variable: hussites_won_hussite_warsSet by
- Religion:
Hussitism
ThenHussite countries were victorious in the Hussite WarsNever (always = no) - Has Global Variable: hussites_won_hussite_wars
Accept
- Subtract
- Desc: Base Value
- Value: 50
- Subtract
- Desc: Tolerance of the True Faith
- Value: Recipient
Tolerance of the True Faith - Multiply: 10
- Add
- Desc: Tolerance of Heretical Beliefs
- Value: Recipient
Tolerance of Heretical Beliefs - Multiply: 10
- Add: hre_default_diplo_action_acceptance
- Add: hre_add_recipient_trust
Exact conditions
Requires 9
Situations
Hussite WarsSelect trigger
The ReformationPotential
Laws
Imperial ReligionPotential
Policies
Imperial Religion - ChristianityPotential
Religions
HussitismSelect trigger
International Organizations
Holy Roman EmpireAllow, Effect…
Modifier Types
Blocked from ConversionSelect trigger
Tolerance of Heretical BeliefsAccept
Tolerance of the True FaithAccept
Grants 1
Religious ConformanceWhen rejected
References 1
Holy Roman EmpireEffect, When rejected
Scripting 13
Requires 1
- hussites_won_hussite_warsSelect trigger
Grants 2
- hre_got_religion_enforcedEffect
- Imperial AuthorityEffect
Uses 3
Scripted Effects
- change_religion_for_ruler_and_familycountry = scope:recipient · religion = scope:actor.religionEffect
- pay_gold_org_country_effectcountry = scope:actor · international_organization = international_organization:hre · value = enforce_religious_unity_costEffect, When rejected
Scripted Triggers
- is_emperorPotential
References 4
Script Values
- enforce_religious_unity_costAllow, Effect…
- hre_add_recipient_trustAccept
- hre_default_diplo_action_acceptanceAccept
- prestige_mild_penaltyWhen rejected
Mentions 1
ReligionDesc
AI weighting 2
International Organizations
Holy Roman EmpireAi will do, When rejected
Scripted Effects
- ai_international_organization_diplo_action_cooldownAi will do, When rejected
type = diplomacy
category = CATEGORY_HRE_ACTIONS
