Scripted Effect

pay_gold_org_country_effect

If
  • international organization exists
  • $international_organization$Has enabled gold
Then$international_organization$
Lose value Ducats
Otherwise
$country$
Lose value × 4 Ducats
Exact script

Script that calls it fills these in, as each caller in Connections shows.

  • $international_organization$
  • $value$
  • $country$

Used by 4

Events
  • Kingdom Title Offeredcountry = scope:actor · international_organization = international_organization:hre · value = bestow_kingdom_title_costOption 1
Country Interactions
  • Enforce Landfriedecountry = scope:actor · international_organization = international_organization:hre · value = enforce_landfriede_costEffect, When rejected
  • Enforce Religious Unitycountry = scope:actor · international_organization = international_organization:hre · value = enforce_religious_unity_costEffect, When rejected
  • Grant County Privilegescountry = scope:actor · international_organization = international_organization:hre · value = grant_county_privileges_costEffect

if = {
limit = {
exists = $international_organization$
$international_organization$ = {
has_enabled_currency = gold
}
}
$international_organization$ = {
add_gold = {
value = $value$
multiply = -1
}
}
}

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