
行动本版本变更
改革为君主国
只要国家的继承问题仍然处于极为危险的局面,如今的各项问题就得不到解决。内战和汗位争夺如此稀松平常,以至于战士们相互分裂与争斗,无法集结在一个权威的领袖麾下。
游牧的时代已经过去。属于君主国的时代即将到来!
草原游牧部落政体potential草原改革静态修正allowis_about_to_reform_government变量potential定义in_game/common/generic_actions/government_conversions.txt:5
6type = owncountry
7show_message = no
8ai_tick = monthly
9ai_tick_frequency = 12
11automation_tick = never
12automation_tick_frequency = 12
14price = price:change_government_type_price
16cooldown = {
17type = transition_government
18years = 20
}
21potential = {
22scope:actor = {
}
}
27allow = {
28scope:actor = {
29capital = {
30dominant_culture = scope:actor.culture
31is_city = yes
}
33at_war = no
34average_control_in_home_region > 0.25
36any_subject = {
37subject_loyalty > 50
38count = all
}
42custom_tooltip = {
43text = not_in_union_tt 我们目前不处于共主邦联
44NOT = {
44exists = union
}
}
}
}
48effect = {
49scope:actor = {
50custom_tooltip = {
51text = steppe_horde_to_monarchy_tt 我们将改革为君主国并成为一个定居国家
该进程将花费15年以完成
该进程将花费15年以完成
}
62add_estate_satisfaction = {
}
}
65custom_tooltip = warn_about_loss_of_content_tt 我们可能失去当前政体在政策、法律、建筑等方面的解锁
}
68ai_will_do = {
68value = 100
}