事件

Target Country AdjectiveTarget Government Type的诞生

government_conversion_events.10in_game/events/government/government_conversion.txt:7
… 的诞生

我国在过去数年经历了动荡和不平稳的交接期。尽管对于Target Country而言,改革成为一个Target Government Type利在千秋万代,但仍有众多年高体颓但颇具话语权的人竭力维持旧的Origin Government Type秩序。无论如何,Target Character成功克服万难,力排众议,废除了阻碍中央权力集中的陈旧传统并最终宣布一个崭新的Target Government Type的诞生。

需要草原改革静态修正option

定义in_game/events/government/government_conversion.txt:7

8type = country_event
9title = {
10first_valid = {
11triggered_desc = {
12trigger = {
12exists = scope:target_country
}
13desc = government_conversion_events.conversion_complete.title Target Country AdjectiveTarget Government Type的诞生
}
15triggered_desc = {
16trigger = {
16always = yes
}
17desc = government_conversion_events.conversion_complete.title_fallback 政府改革
}
}
}
21desc = government_conversion_events.conversion_complete.desc 我国在过去数年经历了动荡和不平稳的交接期。尽管对于Target Country而言,改革成为一个Target Government Type利在千秋万代,但仍有众多年高体颓但颇具话语权的人竭力维持旧的Origin Government Type秩序。无论如何,Target Character成功克服万难,力排众议,废除了阻碍中央权力集中的陈旧传统并最终宣布一个崭新的Target Government Type的诞生。
22outcome = neutral
23illustration_tags = {
2410 = happy
2510 = interior
}
27immediate = {
29save_scope_as = target_country
30ruler_or_regent ?= {
30save_scope_as = target_character
}
31save_scope_as = origin_government_type
}
32save_scope_as = target_government_type
}
}
44after = {
45remove_variable = is_about_to_reform_government
}

选项

A我们不再是Origin Government Type,而是Target Government Type!
37change_government_type = government_type:monarchy
38change_country_type = location
39if = {
40limit = {
40has_country_modifier = reformation_of_the_horde
}
41remove_country_modifier = reformation_of_the_horde
}
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