
Unit Type
Sekibune

Build from cider or fir wood, the Sekibune sacrifices a sturdy hull for increased speed and maneuverability.
Potential
CultureBelongs to the Japanese Culture Group
- Construction goods
- 1.5
Cannon - 0.4
Cloth - 8
Lumber - 1
Naval Supplies - 1
Tools
- 1.5
- Maintenance goods
- 0.2
Cannon - 0.04
Cloth - 0.052
Liquor - 0.26
Naval Supplies - 0.052
Salt
- 0.2
- Repair goods
- 0.07
Cloth - 1.33
Lumber - 0.17
Naval Supplies
- 0.07
| Stat | Value | vs Age of Discovery Galley |
|---|---|---|
Maximum Strength | 1 | |
Initiative | 2 | |
Combat Speed | 1 | |
Frontage | 0.5 | |
Flanking Ability | 1 | |
Movement Speed | 9 | +5 |
Hull Size | 6 | −2 |
Cannons | 8 | −4 |
Crew Size | 0.07 | |
Maritime Presence | 0.24 | −0.04 |
Blockade Capacity | 0.3 | |
Transport Capacity | 0.05 | |
Anti-Piracy Impact | 0.2 | |
Food Storage | 0.5 | |
| Damage by terrain | ||
Deep Ocean | −100% | |
Inland Sea | 25% | |
Narrows | 50% | |
Ocean | −50% | |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Discovery Galley
4 units, with what each changes from the template.
| Standard units | ||||||
|---|---|---|---|---|---|---|
War Galley | Regular | |||||
| Special units | ||||||
Advanced Siphōnes | Regular | +20% | +15 | |||
Maghrebi Galiot | Regular | +3 | −1 | −2 | +0.2 | |
Sekibune | Regular | +5 | −2 | −4 | −0.04 | |
Belongs to 2
Ages
DiscoveryAge
Unit Categories
GalleyCategory
References 8
Prices
- Galley Build Costby namePrice to build
- Galley Maintenance Costby nameMaintenance price
- Galley Reinforcement Costby namePrice to reinforce
Goods Demands
- Discovery Galley ConstructionConstruction goods
- Discovery Galley MaintenanceMaintenance goods
- Discovery Galley RepairRepair goods
Unit Types
Age of Discovery GalleySame as
AtakebuneUpgrades to
Unlocked by 1
SekibuneDiscoveryUnlock unit
Scripting 4
References 4
Game Concepts
CannonsCannons
Hull SizeHull size
Maritime PresenceMaritime presence
Movement SpeedMovement speed
is_special = yes















