Heavy Cavalry
Unit Type

Heavy Cavalry

a_heavy_cavalry
Heavy Cavalry

(This is just a template, should never be seen)

Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValue
Damage Taken30%
Initiative2
Combat Speed5
Frontage1
Flanking Ability1.6
Movement Speed2.5
Unit Weight1
Attrition Loss0.25
Food Storage10
Daily Food Consumption1.32
Damage by terrain
Jungle−10%
Mountains−10%
River−10%
Wetlands−10%
Movement by terrain
Jungle10%
Mountains10%
Wetlands10%

Belongs to 1

References 8

Prices
Goods Demands
Topographies
Vegetations

Referenced by 6

Scripting 1

References 1

buildable = no
empty = yes
hide = yes
impact = {
jungle = 0.10
wetlands = 0.10
mountains = 0.10
}
combat = {
jungle = -0.10
wetlands = -0.10
mountains = -0.10
river = -0.10
}

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