Guich Cavalry
Unit TypeAcross the pillars

Guich Cavalry

a_guich_cavalry
Guich Cavalry

The Guich Cavalry are the standing cavalry of the Moroccan Maḵzan — jīš tribesmen, of usually Arab origin, settled on arḍ al-jayš and holding their plots free of tax for as long as they ride. They are soldier-cultivators and not nobles, with no lineage of their own to fall back on, and that is precisely why the sultan trusts them: a corps whose standing depends entirely upon the crown. Mounted and paid in land, they carry the sultan's writ into country where a tax collector alone would not be heeded, and they cost the treasury less than any force that must be paid in coin.

Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Absolutism Light Cavalry
Maximum Strength1,000
Combat Power3.25
Strength Damage Done0%+10%
Morale Damage Taken10%
Damage Taken30%
Initiative7+2
Combat Speed5
Frontage1
Flanking Ability1.6
Secure Flanks0%
Movement Speed3.5+0.5
Unit Weight1
Attrition Loss0.25
Food Storage10
Daily Food Consumption1.32
Damage by terrain
Grasslands10%+10%
Hills5%+5%
Jungle—+10%
Mountains—+10%
Sparse5%+5%
Wetlands—+10%
Movement by terrain
Jungle10%
Mountains10%
Wetlands10%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Absolutism Light Cavalry

5 units, with what each changes from the template.

Standard units
HussarsRegular
Special units
Guich CavalryRegular+10%+2+0.5+10%+5%+10%+10%+5%+10%
HakkapeliittaRegular+10%−10%+2+1+0.1
Camel Cavalrya_light_camelry_5Regular+5%+5+0.2+10%+15%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Camel Cavalrya_light_camelry_levy_5Levy75%+5%+5+0.2+10%+15%+10%+10%+10%+50%−50%−75%+15%−10%−10%

Country potential
Exact conditions

Requires 4

Estate Privileges
Ages
Countries
DLCs

Belongs to 2

Ages
Unit Categories

References 10

Prices
Goods Demands
Unit Types
Topographies
Vegetations
Scripting 6

Uses 1

References 5

Game Concepts
Graphics Tags

is_special = yes
upgrades_to_only = a_light_dragoons
buildable = yes
combat = {
grasslands = 0.10
hills = 0.05
sparse = 0.05
}
construction_demand = cavalry_construction
maintenance_demand = cavalry_maintenance

© 2026 Soft Santa Cruz, S.L.U. All rights reserved. Unofficial fan project, not affiliated with Paradox Interactive. Game content © Paradox Interactive. · About · Privacy · Legal notice