
Guich Cavalry

The Guich Cavalry are the standing cavalry of the Moroccan Maḵzan — jīš tribesmen, of usually Arab origin, settled on arḍ al-jayš and holding their plots free of tax for as long as they ride. They are soldier-cultivators and not nobles, with no lineage of their own to fall back on, and that is precisely why the sultan trusts them: a corps whose standing depends entirely upon the crown. Mounted and paid in land, they carry the sultan's writ into country where a tax collector alone would not be heeded, and they cost the treasury less than any force that must be paid in coin.
| Stat | Value | vs Age of Absolutism Light Cavalry |
|---|---|---|
Maximum Strength | 1,000 | |
Combat Power | 3.25 | |
Strength Damage Done | 0% | +10% |
Morale Damage Taken | 10% | |
Damage Taken | 30% | |
Initiative | 7 | +2 |
Combat Speed | 5 | |
Frontage | 1 | |
Flanking Ability | 1.6 | |
Secure Flanks | 0% | |
Movement Speed | 3.5 | +0.5 |
Unit Weight | 1 | |
Attrition Loss | 0.25 | |
Food Storage | 10 | |
Daily Food Consumption | 1.32 | |
| Damage by terrain | ||
Grasslands | 10% | +10% |
Hills | 5% | +5% |
Jungle | — | +10% |
Mountains | — | +10% |
Sparse | 5% | +5% |
Wetlands | — | +10% |
| Movement by terrain | ||
Jungle | 10% | |
Mountains | 10% | |
Wetlands | 10% | |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Absolutism Light Cavalry
5 units, with what each changes from the template.
This impacts how effective will a Regiment of Levies perform in Combat compared to a Regular Regiment. Against regulars, a land levy fights at 75% before its country's levy combat efficiency: it deals ×0.75 damage and takes ×1.33. Every levy regiment also has: | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard units | ||||||||||||||||||||||
Hussars | Regular | |||||||||||||||||||||
| Special units | ||||||||||||||||||||||
Guich Cavalry | Regular | +10% | +2 | +0.5 | +10% | +5% | +10% | +10% | +5% | +10% | ||||||||||||
Hakkapeliitta | Regular | +10% | −10% | +2 | +1 | +0.1 | ||||||||||||||||
Camel Cavalrya_light_camelry_5 | Regular | +5% | +5 | +0.2 | +10% | +15% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | |||||||
Camel Cavalrya_light_camelry_levy_5 | Levy | 75% | +5% | +5 | +0.2 | +10% | +15% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | ||||||
- Has DLC:
Across the Pillars - Is or was
Morocco - Has estate privilege:
Guich Tribes - ↗Current Age is at least Absolutism or later↗It is the
Absolutismor
Revolutions
Exact conditions
Requires 4
Guich TribesCountry potential
AbsolutismCountry potential
MoroccoCountry potential
Across the PillarsCountry potential
Belongs to 2
AbsolutismAge
Light CavalryCategory
References 10
- Light Cavalry Build Costby namePrice to build
- Light Cavalry Maintenance Costby nameMaintenance price
- Light Cavalry Reinforcement Costby namePrice to reinforce
- Cavalry ConstructionConstruction goods
- Cavalry MaintenanceMaintenance goods
Age of Absolutism Light CavalrySame as
Light DragoonsUpgrades to only
HillsCombat
GrasslandsCombat
SparseCombat
Scripting 6
Uses 1
- current_age_or_laterage = age_5_absolutismCountry potential
References 5
InitiativeInitiative
Movement SpeedMovement speed
Strength Damage DoneStrength damage done























