Scripted Trigger
portrait_high_nobility_trigger
What it checks
If
- This exists
- Is NOT ruler
- Is Married
- Has ≥ 1 Consort
Then
- Any spouse
- Is ruler
- Any ruling countriesAt least one of
- Has a Country Rank level of = 2
- All of
- Has a Country Rank level of ≥ 3
- Government:
Republic
- Gfx culture applicable: CULTURE GFX↗
Else if
- This exists
- Is NOT ruler
- Is a Child
Then
- Any parentAny ruling countriesHas a Country Rank level of ≥ 2
- portrait_clothing_trigger (
culture_flag: CULTURE GFX)
Else ifThis exists
Then
- Any ruling countries
- The same conditions as above
- Government: Not
Theocracy - Is NOT leader of
Holy Roman Empire
- None of
- Any ruling countries
- Has a Country Rank level of > 2
- Government: Not
Republic
- Belongs to
Clergy Estate
- portrait_clothing_trigger (
culture_flag: CULTURE GFX)
Otherwise
Never (always = no)
Script that calls it fills these in, as each caller in Connections shows.
$CULTURE_GFX$
Requires 4
Estates
ClergyTrigger else if 2
International Organizations
Holy Roman EmpireTrigger else if 2
Scripting 13
Uses 1
- portrait_clothing_triggerCULTURE_FLAG = $CULTURE_GFX$Trigger else if 1, Trigger else if 2…
Used by 12
Portrait Modifiers
- clothesCULTURE_GFX = african_gfx (+8)Ashanti high nobility, Aztec high nobility…
- d008_capesCULTURE_GFX = east_mediterranean_gfxEast mediterranean high nobility
- d008_clothesCULTURE_GFX = east_mediterranean_gfxEast mediterranean high nobility
- d008_headwearCULTURE_GFX = east_mediterranean_gfxEast mediterranean high nobility
- d008_neckware_outerCULTURE_GFX = east_mediterranean_gfxEast mediterranean high nobility
- d009_clothesCULTURE_GFX = iberian_gfx (+1)Castilian high nobility, Moroccan high nobility
- d009_headwearCULTURE_GFX = iberian_gfx (+1)Castilian high nobility, Moroccan high nobility
- hair_stylesCULTURE_GFX = european_gfxGerman late era hair high noble
- headwearCULTURE_GFX = african_gfx (+8)Ashanti high nobility, Aztec high nobility…
- headwear_additiveCULTURE_GFX = south_american_gfxAztec low