Scripted Trigger

portrait_high_nobility_trigger

What it checks
If
  • This exists
  • Is NOT ruler
  • Is Married
  • Has ≥ 1 Consort
Then
  • Any spouse
  • Gfx culture applicable: CULTURE GFX↗
Else if
  • This exists
  • Is NOT ruler
  • Is a Child
Then
Else ifThis exists
Then
Otherwise
Never (always = no)

Script that calls it fills these in, as each caller in Connections shows.

  • $CULTURE_GFX$

Requires 4

Estates
Government Types
International Organizations
Scripting 13

Uses 1

Used by 12

Portrait Modifiers
  • clothesCULTURE_GFX = african_gfx (+8)Ashanti high nobility, Aztec high nobility…
  • d008_capesCULTURE_GFX = east_mediterranean_gfxEast mediterranean high nobility
  • d008_clothesCULTURE_GFX = east_mediterranean_gfxEast mediterranean high nobility
  • d008_headwearCULTURE_GFX = east_mediterranean_gfxEast mediterranean high nobility
  • d008_neckware_outerCULTURE_GFX = east_mediterranean_gfxEast mediterranean high nobility
  • d009_clothesCULTURE_GFX = iberian_gfx (+1)Castilian high nobility, Moroccan high nobility
  • d009_headwearCULTURE_GFX = iberian_gfx (+1)Castilian high nobility, Moroccan high nobility
  • hair_stylesCULTURE_GFX = european_gfxGerman late era hair high noble
  • headwearCULTURE_GFX = african_gfx (+8)Ashanti high nobility, Aztec high nobility…
  • headwear_additiveCULTURE_GFX = south_american_gfxAztec low

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