Scripted Trigger

alliance_can_exist

What it checks
  • $first$
  • $second$
  • Diplomatic status allows the creation of an Alliance with second
    ↗
  • IfHussite WarsSituation is active
    Then
    We are not on opposing sides of the Hussite Wars
    None of
    • At least one of
      • All of
        • Is target in global variable list
          • Name: hussite_wars_hussite_side_list
          • Target: first
        • Is target in global variable list
          • Name: hussite_wars_catholic_side_list
          • Target: second
      • All of
        • Is target in global variable list
          • Name: hussite_wars_catholic_side_list
          • Target: first
        • Is target in global variable list
          • Name: hussite_wars_hussite_side_list
          • Target: second
      ↗
  • Not all of

Script that calls it fills these in, as each caller in Connections shows.

  • $first$
  • $second$

Requires 1

References 1

Used by 1

  • Alliancefirst = scope:actor · second = scope:recipient (+1)Offer enabled, Will expire trigger
Scripting 2

Uses 2

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