Scripted Trigger
is_subject_which_can_ally_target
Script that calls it fills these in, as each caller in Connections shows.
$target$
Requires 1
AppanageCustom description
Scripting 1
Used by 1
- can_create_subject_alliancetarget = $actor$ (+1)Custom description
custom_description = {
text = is_subject_which_can_ally_target_text
object = $target$
is_subject = yes
exists = root.top_overlord
trigger_if = {
$target$ = {
is_subject = yes
exists = top_overlord
exists = root.top_overlord
top_overlord = root.top_overlord
}
}
trigger_else = {
always = no
}
}