Scripted Effect
rot_increase_kill_counter
If
- variable exists
Rise of TimurSituation is active
Then
Rise of Timur
Rise of Timur- Change variable
- Name:
timur_$type$_kill_counter - Add: variable
- Name:
- Change variable
- Name: timur_total_kill_counter
- Add: variable
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$variable$$type$
Requires 1
References 1
Used by 2
- on_battle_wontype = battle · variable = scope:actor.owner.var:land_units_killed (+1)Effect
- on_great_battle_wontype = battle · variable = scope:actor.owner.var:land_units_killed (+1)Effect
Scripting 1
Grants 1
if = {
change_variable = {
name = timur_$type$_kill_counter
add = $variable$
}
}
}