Scripted Effect

rot_increase_kill_counter

If
ThenRise of Timur
Exact script

Script that calls it fills these in, as each caller in Connections shows.

  • $variable$
  • $type$

Requires 1

References 1

Used by 2

  • on_battle_wontype = battle · variable = scope:actor.owner.var:land_units_killed (+1)Effect
  • on_great_battle_wontype = battle · variable = scope:actor.owner.var:land_units_killed (+1)Effect
Scripting 1

if = {
limit = {
exists = $variable$
situation_is_active = yes
}
}
change_variable = {
name = timur_$type$_kill_counter
add = $variable$
}
change_variable = {
add = $variable$
}
}
}

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